Author Topic: Handy320 1.0- Atari Lynx for GCW0  (Read 38169 times)

David Knight

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #40 on: January 21, 2015, 12:33:58 am »
It's now working at a stable 60fps, please test and provide feedback.

THIS IS A WIP BUILD, menu's don't fit properly, it still crashes if you press SELECT, screen corruption appears when you press R and probably a few other bugs still present. Don't expect a polished result in one night ;)


Please test for compatibility, speed and sound. Please report all bugs.

https://drive.google.com/file/d/0BwYi4RGX-HSaLTdadVE1QkpuWDQ/view?usp=sharing New version available now :)
« Last Edit: January 25, 2015, 10:33:36 pm by David Knight »

Gab1975

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #41 on: January 21, 2015, 07:30:34 am »
I tried Alien vs Predator, Batman Returns, Blue Lighting, Gates of Zendocon, Hard Drivin' and Xenophobe... all of them run fine (60 fps with properly graphic and sound)... the background scroll is "affected" by the screen tearing, but it should be a "known issue" (related to the double and triple buffer support).

PS: probably the throttle code was calibrated on the Dingoo CPU and it produced the slowdowns.

Gab1975

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #42 on: January 21, 2015, 08:16:13 am »
I made two icons which could be used for this emulator! ;)

PS: personally I prefer the first...
« Last Edit: January 21, 2015, 08:19:23 am by Gab1975 »

dmitry_smagin

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #43 on: January 21, 2015, 08:46:15 am »
It's now working at a stable 60fps, please test and provide feedback.

THIS IS A WIP BUILD, menu's don't fit properly, it still crashes if you press SELECT, screen corruption appears when you press R and probably a few other bugs still present. Don't expect a polished result in one night ;)


Please test for compatibility, speed and sound. Please report all bugs.

https://drive.google.com/file/d/0BwYi4RGX-HSaLTdadVE1QkpuWDQ/view?usp=sharing

*cough*  *cough*

May I see changes you've made (sources)? As an original author of Handy320 (which is a port of Handy/SDL with gui added) I'd like to incorporate all the changes into https://github.com/dmitrysmagin/handy320-rzx50

Thanks.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

David Knight

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #44 on: January 21, 2015, 07:09:40 pm »
It's now working at a stable 60fps, please test and provide feedback.

THIS IS A WIP BUILD, menu's don't fit properly, it still crashes if you press SELECT, screen corruption appears when you press R and probably a few other bugs still present. Don't expect a polished result in one night ;)


Please test for compatibility, speed and sound. Please report all bugs.

https://drive.google.com/file/d/0BwYi4RGX-HSaLTdadVE1QkpuWDQ/view?usp=sharing

*cough*  *cough*

May I see changes you've made (sources)? As an original author of Handy320 (which is a port of Handy/SDL with gui added) I'd like to incorporate all the changes into https://github.com/dmitrysmagin/handy320-rzx50

Thanks.


I forked your github repo last night in preparation to upload the changes. Current changes will go on in the next few hours, ;)

Please be aware I am still modifying sources so will be uploading changes over the next few days.

https://github.com/DavidKnight247/handy320-rzx50
« Last Edit: January 21, 2015, 08:18:52 pm by David Knight »

David Knight

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #45 on: January 25, 2015, 09:24:46 pm »
Here's an updated version of this emulator, now with full speed and doublebuffering enabled. I've also enabled the IPU to do the scaling and fixed the 'crash on exit' bug (accidentally as it happens ;)).

https://drive.google.com/file/d/0BwYi4RGX-HSaMEp5MWtUdkV4ODA/view?usp=sharing

Source code here:
https://github.com/DavidKnight247/handy320-rzx50
« Last Edit: January 25, 2015, 11:15:15 pm by David Knight »

Scoobysnaxx

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #46 on: January 26, 2015, 02:46:40 am »
I have many fond memories of my atari lynx (I had the big ugly one to start). Thanks All!

Orion4874

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #47 on: January 26, 2015, 05:31:10 am »
Awsome work David, I've tried a handful of games and they all run great. Thank you for all the work you've been doing for the Zero!

I know it's bad etiquette to ask, especially since it's off topic, but could you take a look at Oswan at some point? This one was never officially released by Alekmaul unfortunately.
There's a very buggy opk in this thread along with a link to the sources, http://boards.dingoonity.org/gcw-zero-emulation/oswan/15/

Gab1975

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #48 on: January 26, 2015, 06:47:54 am »
Here's an updated version of this emulator, now with full speed and doublebuffering enabled. I've also enabled the IPU to do the scaling and fixed the 'crash on exit' bug (accidentally as it happens ;)).

https://drive.google.com/file/d/0BwYi4RGX-HSaMEp5MWtUdkV4ODA/view?usp=sharing

Source code here:
https://github.com/DavidKnight247/handy320-rzx50

I tried various games and all of them work fine (full speed ad without glitches)... thanks David! ;)

dmitry_smagin

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #49 on: January 26, 2015, 08:55:36 am »
Here's an updated version of this emulator, now with full speed and doublebuffering enabled. I've also enabled the IPU to do the scaling and fixed the 'crash on exit' bug (accidentally as it happens ;)).

https://drive.google.com/file/d/0BwYi4RGX-HSaMEp5MWtUdkV4ODA/view?usp=sharing

Source code here:
https://github.com/DavidKnight247/handy320-rzx50
Thanks, I'll grab your modifications to my git as well. :D
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

David Knight

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #50 on: January 26, 2015, 09:14:44 pm »
I know it's bad etiquette to ask, especially since it's off topic, but could you take a look at Oswan at some point? This one was never officially released by Alekmaul unfortunately.
There's a very buggy opk in this thread along with a link to the sources, http://boards.dingoonity.org/gcw-zero-emulation/oswan/15/

I'd prefer a PM next time but I'll take a look at it when I get a chance ;)

BAFelton

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #51 on: January 26, 2015, 10:04:34 pm »
Thanks for this :D

How do you upscale ? Start + R ?

David Knight

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #52 on: January 26, 2015, 10:30:30 pm »
Thanks for this :D

How do you upscale ? Start + R ?

It's right shoulderpad (Read the manual ;))

BAFelton

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #53 on: January 27, 2015, 06:14:43 am »
That's what I tried at first, the screen blinks but there's no change.

qbertaddict

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #54 on: January 27, 2015, 08:08:39 am »
I have a video of it in action uploading now

Gab1975

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #55 on: January 27, 2015, 08:39:45 am »
That's what I tried at first, the screen blinks but there's no change.

Pushing the right shoulderpad the screen switches from 2x aspect ratio (320x204px) to full screen (320x240px) and vice versa! ;)

BAFelton

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #56 on: January 27, 2015, 09:18:39 am »
Not for me. Maybe I need to check my firmware.

David Knight

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #57 on: January 27, 2015, 09:24:42 am »
That's what I tried at first, the screen blinks but there's no change.

Update your firmware.

I have coded the right shoulderpad to mimic the power-up+A function which is present from the 20-08-2014 version of the firmware.

However I think you may have found a small bug also ;D

The initial press of R shoulderpad will switch to fullscreen, however if you are already in fullscreen it does nothing. The following keypresses will behave as normal. I'll adjust the code to fix this.

BAFelton

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #58 on: January 27, 2015, 09:28:58 am »
Yep I'll do this tonight :)

Xaijiqq

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Re: Handy320 1.0- Atari Lynx for GCW0
« Reply #59 on: January 27, 2015, 09:43:20 am »
That's what I tried at first, the screen blinks but there's no change.

Update your firmware.

I have coded the right shoulderpad to mimic the power-up+A function which is present from the 20-08-2014 version of the firmware.

However I think you may have found a small bug also ;D

The initial press of R shoulderpad will switch to fullscreen, however if you are already in fullscreen it does nothing. The following keypresses will behave as normal. I'll adjust the code to fix this.

odd, last night i was having the same screen border/flicker issue (current firmware).  today it hasn't happened after testing several games.  btw david thanks for reviving handy ;)

 

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