I decide to open this thread here in dingoonity, because i know some guys of iReadyGo related to Much development read some of these threads.
Much i5 have some issues that can be solved by software, but for any reason, Much people are centered on other things.
For helping to center on main things, i will post the points that, in my opinion, they must give more attention:
Bugs to be solved-Sequence bugThere is a very old bug, but that Much did not solved in any of their updates. Is a button sequence that when you press, the device generate a [HOME] button press, and take to the android desktop.
for generating this problem:
press L+R+Mountain (Yellow button) and then press L+R+Sun (Pink)
other way to generate this problem
press and keep L+R
without releasing the previous buttons, press and release Mountain (Yellow), and then press and release Sun (Pink)
Doing this sequence, you get in the desktop and take out from the current game/app
For reference, there is a video showing this issue:
- 60Hz fix. I?m testing a new firmware that set the screen refresh to 60.61Hz. in my testing, i get similar problems that running at 64Hz.
The screen refresh must be 60Hz (or very close to) to avoiding use of frameskipping.
For reference, i generate a comparisson video between Much i5 (64Hz) and JXDS5800 (60Hz). considering these two have similar hardware (MTK SoC), screen setting generate a very big difference when running some titles.
- Annoying Much mapping tool iconYes,
THIS IS A HATEFUL AND ANNOYING ICON, AND MOST USERS CONSIDER AS A BUG.I have few suggestions for changing the behavior of this annoying icon, that may be not big issue for implement:
? Add a new setting in Personalized menu "SHOW/HIDE by default mapping tool icon". If unchecked, the mapping tool will be hide ALWAYS, unless the user specific show it.
? Add this icon in the slide bottom buttonbar. I think is a good idea on adding this icon in the system icon bar that appear when you swype from bottom to center (the bar with [BACK],[HOME],[MENU]. I think there is enough room for one or even two icons here... or you can add a second line for this toolbar for adding this annoying icon and the screen capture icon too, for showing/hide it).
note: Check the suggestions for Navigation Bar.
- Fix analog sticks range (joystick driver).In the update 27, i check that there is a Joystick driver implemented. This is a very good notice, but there is a little problem with the range. When moving full left or full up, the system is not giving a complete range (-1,0 or 0,-1) and "jumps" between two values.
I think this may be fixed adjusting the range of the stick,
For references, check this video. When i move to the right or down, i get full range without problem (0,+1 or +1,0), but to left, there is no a clean value.
Improvements:- Combo buttonsAdd the original feature of combo buttons for some actions, such Showing/Hidding floating buttons (or direct running apps)
My suggestions are:
? Combo [L]+[R]+[BACK] = Open Mapping Tool (the same that do with the annoying floating icon)
? Combo [L]+[R]+[MENU] = Open KeyDIY Tool
- System Button (Navigation Bar)I mentioned some new icons in the bottom bar (Navigation Bar).
I really thing adding a second line of buttons may help with some functions.
The first line (bottom), may be the current bar. The second line may have the following buttons, Volume buttons, screen capture icon (show/hide), mapping tool icon(show/hide)
the final aspect of this toolbar may be this:
? [SCRN][MAPP][VOL-][VOL+]
? [HIDE][BACK][HOME][MENU]
- About autohide function of this bar (Navigation bar).May be a good idea on adding a new option in "Personalized" menu: "Auto hide button bar when action is selected". If checked, when user press any of the button of this bar, the bar will auto hide. If not checked, this bar keep visible until the user press the [HIDE] button.
Sometimes, is comfortable to use these soft buttons, but autohide function may result frustrating for user.
About the behavior of this bar (Navigation bar)Is so annoying when this appear unexpected. There are many games that have icons in the border of the screen, and is so easy to the system get confused when pressing the screen, and think is for displaying this bar.
Pressing the screen for playing, may generate little swipes that may be (and always are) confused by the system on swype for showing this bar. (as an example, i like to play Undead Slayer, and when touch a power skill icon, most of the time appear the navigation bar)
My suggestion for solving this "problem" is the swype must be long, from border of the screen up to half of the screen (or 1/3 of the screen).
- Implement L2&R2 functionality.The device only have L1&R1 buttons, but i think is "easy" to implement L2&R2
There is a option in the personalized menu "Select/Start button to activate". I suggest to change to "Extended gamepad support".
When this option is selected, for the following behavior of buttons:
? [VOL+] = L2
? [POWER] = R2
? [BACK] = SELECT
? [MENU] = START
? [VOL-] = May be disable extended functionality...May be a good idea to put this setting in the second line of the navigation bar, as [EXTG] (extended gamepad support). This way, if user want to enable/disable quickly, only select this from this bar.
in the same way, i will put a combo button for enabling/disabling this feature:
? Combo [MENU]+[BACK]+[L]+[R] = Enable/Disable extended gamepad support.
Of course this is an advanced feature that come disabled by default.
For reference, i do the same i suggesting with the following devices:
Much i5
JXDS5110B
I will update with any other (practical and with sense) suggestion that i consider can be implemented for improving this device.
The main goal of this thread is for help to Much people on center on what users want to solve and implement on the device, providing a list of key features that need to put their attention for this and future devices that can implement the same functionality.
Greetings!