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Opening Keynote
A special presentation from Leighton Gray co-creator, co-writer, and art director of Dream Daddy: A Dad Dating Simulator.
Leighton Gray
Fullbright
Creativity Can Compete: Marrying Commercial Value and Artistic Vision
Emily D’Elia
Spree Entertainment
Building it Better: A Foundation of Kindness and Empathy in Prosocial Design
Heidi McDonald
iThrive Games
One Game at a Time: The First 5 Years of an Indie Studio
Jean Leggett
One More Story Games
Blair Leggett
One More Story Games
Finding Your Audience
Henry Fong
Yodo1
Matt Hall
Hipster Whale
Sophie Rossetti
EA Firemonkeys
Ken Wong
Mountains
Gabriella Lowgren
Infinity Plus Two
Leveraging your Unity skills beyond the gaming industry: an open field of opportunities
Joyce Law
Unity Technologies
An Asset Worth a Thousand Words: Building Dynamic and Reusable Content
Damon Reece
Route 59 Games
I Know Kung Fu – The State of Serious Games and Emerging Technology
Emre Can Deniz
Opaque Space
What’s Going on in the (Game) World According to Steam?
Kristian Miller
Valve | Steam
Sean Jenkin
Valve | Steam
Your Marketing Guide: Targeting Press, Players and Content Creators
Lauren Clinnick
Lumi Consulting
This Business of Art: Strategies for Long Term Success
Kim Forrest
Mighty Kingdom
Ella Macintyre
Mighty Kingdom
Philip Mayes
Mighty Kingdom
In the Business of Games: Finding the Revenue Model of Tomorrow
Luke Henry
LDB Accountants and Advisors
So You (Or Someone Else) Decided You’re A Producer
Joe Park
Harmonious Games
Cass Gray
Weta Gameshop
Kamina Vincent
Mountains
Jair McBain
Director, Producer and Designer
Lisy Kane
League of Geeks
Amy Dallas
ClutchPlay Games
Meredith Hall
Ultimerse
Porting Your Thoughts: A Guide to Breaking Down Communication Barriers
Jess Watson
Stirfire Studios
Amos Wolfe
Black Lab Games
BoomBox – Audio Workflows Inspired by Constraints
Zander Hulme
Zander Hulme
Jeff van Dyck
Jeff van Dyck
Indies Don’t Starve
Nico King
Chaos Theory Games
Troy Ferguson
Checkbox Studios
Jack Gillespie
Deloitte Digital
Ben Rolfe
Ecoludology
Kathleen Yin
Serious Games Australia New Zealand
From There and Back Again! Porting from Mobile to Console, and Back Again
Hadleigh Barton-Ancliffe
Infinity Plus Two
Accessible Player Experience (APX) – A new approach to game accessibility
Mark Barlet
Able Gamers
Transcending Entertainment: Combining Commercial Games With Serious Goals
Mark Barlet
Able Gamers
Kathleen Yin
Serious Games Australia New Zealand
Attila Szantner
Massively Multiplayer Online Science
How to Sell Out: An Indie’s Guide to Merchandise
Nicholas McDonnell
Samurai Punk
Meredith Hall
Ultimerse
Don’t let overwhelming success overwhelm you: Scaling to millions with PlayFab
Brendan Vanous
Advanced Technology Group and PlayFab
Developer Lightning Talks
Tony Albrecht
Riot Games
Jean Leggett
One More Story Games
Kate Edwards
Geogrify
Saf Davidson
Freelance
Keith Fuller
Fuller Game Production
Nick Suttner
Nick Suttner
Rob Davis
Sony Santa Monica
Anna Tito
Hipster Whale
Design of Senses: What Game Design Can Learn From Theatre
David Harris
Swinburne University of Technology
We Could Let Silicon Valley Help Us Fix Game Dev. But Will We?
Keith Fuller
Fuller Game Production
The Future of Game Distribution & the Impact to Indies
Henry Fong
Yodo1
Chris Wright
Surprise Attack
Sean Jenkin
Valve | Steam
Jen MacLean
IGDA
A Step by Step Guide to Ads for your Game: Facebook, Instagram, Twitter and Beyond!
Katie Stegs
Lumi Consulting
Tips From the Trenches: How To Make Contracting More Profitable and Less Painful
Amy Dallas
ClutchPlay Games
Sensitive Subjects in Serious Games
Jean Leggett
One More Story Games
Gabriella Lowgren
Infinity Plus Two
LUNCH
The Bridge Between: Serious Games Industry Panel
Jessica Gates
Independent
Matthew Dyet
Stirfire Studios
Ally McLean
3RD Sense
Adrian Webb
Australian Defence Simulation and Training Centre (ADSTC)
Emre Can Deniz
Opaque Space
You (Can) Ask That: Transgender Games Edition
Fae Daunt
SAE Melbourne
Charlie Francis Cassidy
Mighty Games
Sav Ferguson
Freelance
Snow McNally
Freelance
Damon Reece
Route 59 Games
Mechanical Royalties: Pay Day
Kathryn Stirling
Accounts and Royalties manager
Fabian Malabello
Boss Battle Records / The Otherworld Agency
Mark Richardson
OUTPOST Management
Greg Morrow
APRA AMCOS
Creating Emotional Engagement Through Narrative and Game Design
Matt Trobbiani
Team Fractal Alligator
Melanie Taylor
Melanie Taylor
A Thousand Cuts Down to 5 (How to Keep Unity’s Drawcalls and Other Bottlenecks in Check)
Kieran Lord
Cratesmith Game Assembly
Pixels and Words: Lessons in Building Interactive Narrative Systems
Blair Leggett
One More Story Games
Anna Tito
Hipster Whale
Government Use Games Too
Adrian Webb
Australian Defence Simulation and Training Centre (ADSTC)
Lynette Reeves
The Project Factory
Michael Kuiper
Data61
Game Development Architecture Roundtable
Luis Van Slageren
Mighty Games Group
Anna Tito
Hipster Whale
AR Streaming: Spectating of the Future
Andrew Glover
Wargaming Sydney
Luke Ledwich
Wargaming Sydney