On Holographic Telepresence

Alex Kipman, the head of the Hololens project at Microsoft, gave a talk on the TED stage where he showed off some fantastic new Hololens demos and talked about the future of the technology. Source: Check out Alex Kipman’s mesmerizing HoloLens TED talk   [I’ll replace the low-quality video with the official TED video when it’s … Continue reading

Anatomy of a Poorly Sourced Article

Source: Microsoft Invented Google Earth in the 90s Then Totally Blew It | Motherboard I don’t often comment on disappointing news articles, but I couldn’t pass on this one. The premise of the article is that Microsoft invented Google Earth in 1998 and then blew it by not exploiting their invention. Sounds easy to believe, but it’s nonsense. And … Continue reading

Amazon Update

Back in 2014, I published a post on why I rejoined Amazon, after spending a year at a startup. I’ll say again that Amazon is the best run company I’ve ever worked for. I say that after close to 25 years spent with many big and small companies. I could be getting a startup funded right now. I could … Continue reading

Nintendo Fires Employee For Speaking On Podcast

Last week, Nintendo localization editor Chris Pranger made an appearance on a small podcast called Part-Time Gamers. This week, Nintendo fired him. Source: Nintendo Fires Employee For Speaking On Podcast As companies acquire more and more (reportedly constitutional) rights to free speech, employees of companies ironically lose them. When did this happen and who said it was OK? … Continue reading

Niantic, Inc.

Niantic, Inc.

Congrats to John and the gang (several former Keyhole alums among them) for going independent with Niantic.  Source: Niantic Labs, Maker Of Ingress, Spun Out Of Google As Its Own Company | TechCrunch

Animating with Voice

I’ve been wanting stuff like this for 25 years. To me, this represents a much bigger step towards creating a real Holodeck than most current display technologies. Still, it isn’t just the keying of animations that needs to be voice controlled. Directing actors and directing AIs is still a world apart in quality, subtleties, and … Continue reading

Disney VR: Redux

Disney VR: Redux

A few years ago, I documented some of the cool experiences I worked on at Disney Imagineering starting in 1994. Now, Inspired by John Carmack exploring Scheme as the language of VR for Oculus, I figured it would be helpful to talk about the software stack a bit. And I’ll finish with a few thoughts … Continue reading

Palmer Luckey Wants to Build the Matrix

Palmer Luckey Wants to Build the Matrix

It’s worth remembering that virtual reality has never always been about gaming. Any real virtual reality enthusiast can look back at VR science fiction. It’s not about playing games … “The Matrix,” “Snow Crash,” all this fiction was not about sitting in a room playing video games. It’s about being in a parallel digital world … Continue reading