First off, let's clear up the elements that fans won't be able to expect within this year's title. You're not going to see the inclusion of the new Slam Dunk Contest, which means no car hopping, bookcase leaping jams to amuse the crowd and the judges. No unique player roles, sub-roles or personalities that affect the nature of the team chemistry in The Association mode. No 24/7 mode to be found in this year's game. No controversial Lock-On D controls to pin down ball handlers and perform traps or tight presses. I could go on and on, but I think you get the point - many of the highly touted elements that have been added to the other versions of 2K8 aren't going to be found within this year's game.
What NBA 2K8
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NBA 2K8 - Xbox 360
$34.99on AmazonWhat has been newly included for this year's title is a new Playoffs mode, which lets you manipulate the play off structure to set up the post season however you want it to be handled. Players can choose to work their way through the individual games, or simulate them with the newly included Hoopcast Simulator, which breaks the game down play by play with statistical highlights, indicating hit and missed shots, rebounds and the like. Players can choose to completely "play" games in this manner, substituting players and adjusting matchups from the sideline. It's a different way of managing a playoff, Season or Association game, and it's not a bad addition to the title.
Of course, the primary focus of the title is with the on court action. NBA 2K8 features a lot more signature style animations to capture the specific shots and idiosyncracies of each player when they step on the court. Obviously, this covers the newest draft picks, but it also covers tightening up many of the veteran's movements during dribbles, fast breaks and post play. Isomotion is still the main way of controlling your ball handlers, although it's pretty apparent that 2K Sports expects that players of the PS2 version have been playing the title for years and have learned the system. Last year, many of the moves were explained inside of the manual. This year, there is no explanation of moves to be found anywhere. That's a rather minor complaint compared to the more serious issue, which is the hit and miss nature of triggering the Isomotion moves. You have to be much more precise in how you maneuver the analog stick, or you won't actually perform some of the spins, crossovers or other moves that you wanted. In fact, your player may hesitate as he tries to figure out just what you want him to do.
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NBA 2K8 Review
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