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  2. Jul 17
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  3. Jul 22

    Did a quick test of A* pathfinding on a sphere. Code (warning, very slow and ugly) is available here if you want to take a look:

  4. Did some more work on my fork of SplineBend. Spline geometry can conform to the terrain and nodes can now set vertex colors. Now totally viable for tire tracks that fade out at the start/end. So happy with how this is turning out! 😁

  5. Jul 22

    I worked on the transformation ability for my open world game a ton this weekend. He turns into the wolf, but there are many more in the pipeline. I would love feedback!

  6. Jul 23

    Blocking out a procedural level generator that puts together hand modeled hex tiles. So far I am enjoying the variety it can produce.

  7. Jul 20

    A couple of and tricks for the Animator! Don't be afraid to use Animator.CrossFade or .Play! Using these instead of .SetTrigger or .SetBool paired with a variable will cut down on the spaghetti in your animator for very little extra code.

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  8. Jul 21

    Trying this demo outside

  9. Jul 24

    Reworked the speed effect shader and the FOV speed. Gotta go fast!

  10. Jul 23

    I'm working on a Unity tool that lets me create custom world maps for levels! You can track progress and even make secret exits by using passwords.

  11. Jul 21

    New player Sprite and a little update in the movement

  12. Jul 24
  13. Jul 22

    Using here the new Creator Kit Puzzle. Super easy and fun. Great for learning!

  14. Jul 23

    Drinking a potion and throwing the empty bottle at the enemy.

  15. Jul 23

    ah, good morning~ ☕️ another day of *looks out the window*

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  16. Jul 17

    💡 Quick access window for Unity. Keep your commonly used assets at hand. 🙌 👇👇👇

  17. I am launching this space to share my progress on my new project. ⁣ ⚽ Sports doesn't have to be serious all the time, let's make it fun & crazy. Wait, is it or ? 🤔 ⁣ ⁣

  18. 7 hours ago
  19. Jul 24

    Implemented the shadows in my watershader! Here's a quick look at it! Has a lot of features, like depth based distortion and a fix from , which prevents the distortion of things outside of the water!

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  20. Jul 23

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