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Back in the high-performance game

My first encounter with the PowerVR GPU was helping the then VideoLogic launch boards for Matrox in Europe. Not long after I joined the company, working on the rebrand to Imagination Technologies and promoting both our own VideoLogic-branded boards and those of our partners using ST’s Kyro processors. There were tens of board partners but only for one brief moment did we have two partners in the desktop space: NEC and ST.

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IMG B-Series – a multi-core revolution for a new world

B-Series uses multi-core to deliver an incredible 33 core variations for the widest range of options at all levels of performance points. From the smallest IoT cores up to the mid-range desktop equivalent B-Series an outperform mid-range next-gen consoles. Learn more in this blog post.

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The long and winding road to autonomous cars

The past has a habit of making promises that the future struggles to keep. By 2001, we were supposed to be encountering black monoliths around the orbit of Saturn, but, in reality, we’re only just getting close to returning to the moon after a 50-year absence. Where we were going, we were supposed not to need roads, but in reality, the only flying cars we have are the ones that took a wrong turn off a cliff because the driver was slavishly looking at the sat nav instead of looking out of the window.   The 1980s, of course, gave us KITT, the four-wheeled, driverless, talking Knight Rider car and with a rumoured film remake in the works, this is still something that fascinates us. Of course, while we can talk at our cars, they don’t yet talk back – but the driverless thing? Well, that is certainly on the cards.

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Introducing the Ray Tracing Levels System – and what it will mean for gaming

Not all hardware marketed as ray tracing enabled is created equal. To help the industry understand the differences between the various solutions on offer, we have created the Ray Tracing Levels System – ranging from Level 0 through to Level 5. Read on to discover the six levels of ray tracing.

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Why electric cars matter for the IP electronics industry

What does the impending EV revolution mean for companies that create semiconductor electronics IP? We speak to several key executives at Imagination to discuss what this transition to EV means for suppliers of automotive GPU and AI IP.

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What is PVRTune Complete?

PVR Tune Complete highlights exactly what the application is doing at the GPU level, helping to identify any bottlenecks in the compute stage, the renderer, and the tiler.

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Vulkan synchronisation and graphics-compute-graphics hazards: Part I

How do you mix and match rasterisation and compute in a modern GPU? In modern rendering environments, there are a lot of cases where a compute workload is used during a frame. Compute is generic (non-fixed function) parallel programming on the GPU, commonly used for techniques that are either challenging, outright impossible, or simply inefficient to implement with the standard graphics pipeline (vertex/geometry/tessellation/raster/fragment).

Three key techniques for improving mobile game graphics using PVRTexTool

The power of silicon hardware has risen dramatically over the years, particularly in GPUs, allowing us to store and display more information on-screen at once. Player expectations have grown even faster, and so texture mapping remains a key technique for increasing the quality and detail of a video game world with minimal power and processing overhead. It is a core factor that enables mobile gaming to match the visual quality of modern desktop hardware. Exploring PVRTexTool and texture mapping has always been a critical technique in improving the visuals of a video game at a low processing cost.

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If you have any enquiries regarding any of our blog posts, please contact:

United Kingdom

benny.har-even@imgtec.com
Tel: +44 (0)1923 260 511

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