Beyond Spatial Audio: TrueAudio Next Acceleration of Steam Audio Sound Reflections with Third Order Ambisonics – Demo Video
When creating state-of-the-art sound for a game or experience, many sound designers focus on accurate spatial 3D rendering of direct sound sources. Spatialized direct sound is important for realizing believable soundscapes that pull the player …
And for a detailed explanation of DOOM rendering process, here is an awesome breakdown: http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/