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March 18, 2020
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]



SUCCUBUS is an FPP slasher in which players will be able to face their opponents by playing as the succubus Vydija. Using melee weapons and magic, players will move around the world map, accumulating experience points necessary for character development, modification and unlocking new weapons and special powers.

The material presented below is a record of a fragment of the game from one of the later stages in SUCCUBUS. The forest is full of traps and aggressive demons, it is one of four visual styles in which the levels in the game will be maintained.



The sales of Agony and Agony Unrated exceeded a total of 300,000 copies sold, including returns by the end of 2019. Sales of the PC version exceeded 200,000 copies, while the console versions sold a total of over 105,000 copies.


One of the key elements of the Succubus promotional campaign remains the main character of the game - Vydija, who maintains her Twitter account, regularly uploading new photos and interesting facts from the game world. Vydija also occasionally gives interviews.

Players have the opportunity to maintain a dialogue with Vydija, who actively responds to their comments and suggestions.

Responding to the needs of the fans, we decided to expand Vydija's activities on the Internet. Vydija has also begun to talk about the progress of the development of SUCCUBUS, describing it on her private Blog, which allows fans to be up to date with the production.



  • Intense and brutal action using weapons and pyrokinesis.
  • Diversified opponents and boss fights.
  • Expandable skill tree.
  • A system of weapons and armor that affect player's statistics.
  • Character and Hub customization.
  • A rich and diverse world of Hell.
  • A multi-story plot combining horror with action and survival.
  • Hostile environment full of traps and enemies.
  • Surreal visual setting and gore.


Madmind Studio is a game development studio created in 2016 by Tomasz Dutkiewicz. We are the team of game developers who are working for more than ten years in the video gaming industry. Our studio comprises veteran game developers, who have worked on numerous AAA titles, such as The Division, Sniper: GW2, Alien Rage, Enemy front and more. The invaluable experience we have gained with these titles allows us to use this knowledge not only to translate it into high-quality titles but also to help and train new, passionate people who are just beginning their adventure with the gaming industry. At first, our studio only had nine people. The dynamic development of the company has allowed us to increase the number of employees. Currently, we have 25 employees employed. We are determined to create the best possible, visually stunning games with a unique atmosphere.


Copyright © 2020 Madmind Studio, All rights reserved.