Author Topic: N64 emulator?  (Read 14809 times)

xXFrostXx

  • * Former Staff
  • Posts: 234
Re: N64 emulator?
« Reply #20 on: January 31, 2015, 04:07:39 pm »
There's not much to discuss really, there isn't an N64 emulator for it and there isn't one in the works. Everything about N64 on the Zero has pretty much already been discussed, plus this was originally a necro-thread from last year too!

That's true. Oh well.
Dingoonity is the place to be!

dreamesper

  • ***
  • Posts: 1270
    • Dreamesper
Re: N64 emulator?
« Reply #21 on: March 25, 2015, 03:18:06 pm »
My thoughts are that it would be tough to mimic the controls on the Zero's button layout in conjunction to the N64. Best solution? Either get a 'new' 3ds XL or wait for a possible GCW Zero 2 lol.

 :-*

Atlantis_Risen

  • **
  • Posts: 562
Re: N64 emulator?
« Reply #22 on: March 25, 2015, 05:33:10 pm »
My thoughts are that it would be tough to mimic the controls on the Zero's button layout in conjunction to the N64. Best solution? Either get a 'new' 3ds XL or wait for a possible GCW Zero 2 lol.

 :-*

There was a thread that mapped out a pretty good N64 control scheme on the Zero, but I can't remember what the thread was called.  That was back when N64 was possibly going to happen :(

g3506634

  • Posts: 3
Re: N64 emulator?
« Reply #23 on: May 07, 2015, 05:36:52 pm »
I'm surprised nobody has mentioned this https://github.com/Nebuleon/mupen64plus-build .
There is info on how to compile it for the GCW Zero using the toolchain. Not sure how well it works or why it isn't in the Repository though.
« Last Edit: May 07, 2015, 05:45:22 pm by fidelis »

wepecko

  • *
  • Posts: 73
Re: N64 emulator?
« Reply #24 on: May 17, 2015, 10:56:35 pm »
and GLideN64 is public now...
http://gliden64.blogspot.ru/

pcercuei

  • ***
  • Posts: 1429
    • My devblog
Re: N64 emulator?
« Reply #25 on: May 18, 2015, 09:29:59 am »
I'm surprised nobody has mentioned this https://github.com/Nebuleon/mupen64plus-build .
There is info on how to compile it for the GCW Zero using the toolchain. Not sure how well it works or why it isn't in the Repository though.

Because it references GIT repositories that are not available anymore.

Aeter

  • *
  • Posts: 322
Re: N64 emulator?
« Reply #26 on: May 19, 2015, 08:34:46 pm »
and GLideN64 is public now...
http://gliden64.blogspot.ru/
Quote
The current version of sources are compatible with GL ES 3 and GL ES 3.1. Porting to GL ES 2.0 will start soon.
I think we need to wait for GL ES 2.0 version.
~cucullus non facit monachum~

SullyHere

  • *
  • Posts: 29
Re: N64 emulator?
« Reply #27 on: October 15, 2015, 07:31:02 pm »
 Can't somebody just work 40 hours a week on this for a few months :o and see what happens? Haha oh well, I sincerely hope for something here regarding n64 one day! Twould be pretty cool indeed

David Knight

  • **
  • Posts: 577
Re: N64 emulator?
« Reply #28 on: October 15, 2015, 08:56:28 pm »
Can't somebody just work 40 hours a week on this for a few months :o and see what happens? Haha oh well, I sincerely hope for something here regarding n64 one day! Twould be pretty cool indeed

According to github it looks like a port of GlideN64 to GLES2 being worked on. The gcw0 is compatible with GLES2.

dreamesper

  • ***
  • Posts: 1270
    • Dreamesper
Re: N64 emulator?
« Reply #29 on: October 15, 2015, 10:36:06 pm »
Perhaps you should look at the GPD XD instead... I have read about it & heard great things!

SullyHere

  • *
  • Posts: 29
Re: N64 emulator?
« Reply #30 on: October 15, 2015, 11:30:07 pm »

[\quote] According to github it looks like a port of GlideN64 to GLES2 being worked on. The gcw0 is compatible with GLES2.
[/quote]

Oooooo! I like the way you talk  @David Knight ! ;)

 does that mean there might actually be something in the works? Also if not, I'm willing to throw down a couple of bucks to help commission someone to do it. Maybe we should start a kick starter for this kick starter!

SullyHere

  • *
  • Posts: 29
Re: N64 emulator?
« Reply #31 on: October 15, 2015, 11:33:48 pm »
Perhaps you should look at the GPD XD instead... I have read about it & heard great things!
I don't know what it is, but I just love the zero, it's design, it's community, etc. And I'd really love to see that analog stick get some use with some Nintendo  64 games :D

 However I still haven't made a purchase yet, so I'll check out that GPD you recommended out of curiosity. Thanks man!

pcercuei

  • ***
  • Posts: 1429
    • My devblog
Re: N64 emulator?
« Reply #32 on: October 16, 2015, 07:13:57 am »
There are already a couple of plugins (Rice, gles2n64) which are compatible with GLES 2. So this is not really exciting. If N64 doesn't happen it's for other reasons.

SullyHere

  • *
  • Posts: 29
Re: N64 emulator?
« Reply #33 on: October 16, 2015, 10:52:08 pm »
There are already a couple of plugins (Rice, gles2n64) which are compatible with GLES 2. So this is not really exciting. If N64 doesn't happen it's for other reasons.
@pcercuei @zear @David Knight

 From everything I've heard/read since day one, it seems that the hardware for the zero is fully capable and it's more just about someone putting in the time as far as a Nintendo 64 emulator.
 Is this not true in your opinion? I'm only curious, because I really want this to happen one day. I think that it would (along with the TV out/HDMI connecting) really complete the GCW0 as far as an amazing device that did all it said it would do since the kick starter.

« Last Edit: October 19, 2015, 07:14:22 pm by TomQ »

SullyHere

  • *
  • Posts: 29
Re: N64 emulator?
« Reply #34 on: October 20, 2015, 01:19:30 am »
There are already a couple of plugins (Rice, gles2n64) which are compatible with GLES 2. So this is not really exciting. If N64 doesn't happen it's for other reasons.
@pcercuei @zear @David Knight

 From everything I've heard/read since day one, it seems that the hardware for the zero is fully capable and it's more just about someone putting in the time as far as a Nintendo 64 emulator.
 Is this not true in your opinion? I'm only curious, because I really want this to happen one day. I think that it would (along with the TV out/HDMI connecting) really complete the GCW0 as far as an amazing device that did all it said it would do since the kick starter.
Is it inevitable ?

Anyone ? ^^^^  @pcercuei @David Knight @zear
« Last Edit: October 20, 2015, 01:21:59 am by TomQ »

dreamesper

  • ***
  • Posts: 1270
    • Dreamesper
Re: N64 emulator?
« Reply #35 on: October 20, 2015, 01:56:23 am »
hey Tom... my opinion is to look into purchasing a GPD XD at the moment... that device can handle all of your n64 needs without issue.

I just ordered mine and will be receiving it this week. Can't wait!

 :o

SullyHere

  • *
  • Posts: 29
Re: N64 emulator?
« Reply #36 on: October 20, 2015, 02:14:52 am »
hey Tom... my opinion is to look into purchasing a GPD XD at the moment... that device can handle all of your n64 needs without issue.

I just ordered mine and will be receiving it this week. Can't wait!

 :o
Congrats bud! It looks cool / like a Nintendo 3DS. But I'm just really into the GCW zero as far as its design and portability, as well as old-school look. Again, I would just hate to see hardware that is capable become obsolete  just because no one wanted to put in the time whom had the experience necessary to do the job.  I'm sure it's a very hard job, and I sincerely wish I was capable of doing so.

dreamesper

  • ***
  • Posts: 1270
    • Dreamesper
Re: N64 emulator?
« Reply #37 on: October 20, 2015, 02:28:25 am »
Ya, I understand. However, apparently it would be difficult to create an n64 emu from scratch for the ZERO. Same goes for the ps1. Like I said, if that is what you're looking for on the go, there are other options available like jxd or gpd devices.

In all honesty, the reason I am departing the ZERO scene is due to the length of time it has taken to get ps1/n64 emulation going. I know that it's hard work & most if not all devs do it out of good faith from their own free time but why wait when the opportunity is already there elsewhere you know?

I'll keep you posted as to my thoughts if you're interested. Take care.

 :P

SullyHere

  • *
  • Posts: 29
Re: N64 emulator?
« Reply #38 on: October 20, 2015, 02:56:28 am »
Ya, I understand. However, apparently it would be difficult to create an n64 emu from scratch for the ZERO. Same goes for the ps1. Like I said, if that is what you're looking for on the go, there are other options available like jxd or gpd devices.

In all honesty, the reason I am departing the ZERO scene is due to the length of time it has taken to get ps1/n64 emulation going. I know that it's hard work & most if not all devs do it out of good faith from their own free time but why wait when the opportunity is already there elsewhere you know?

I'll keep you posted as to my thoughts if you're interested. Take care.

 :P

 Thanks for the reply man! I totally agree, and that's exactly the reason right there what I'm talking about.... Is people leaving zero behind, just because things didn't get finished so to speak. Like I said, I know and I'm sure it's hard work  Beyond my capacity, but I truly hope it gets ported.

  Honestly, I've made jokes before, but I am totally serious about funding someone or starting a kick starter just to pay somebody capable to make the Nintendo 64 emulator . If it's about money/time,  then let's try to pay someone in order to get it done.  What can I say? I'm a bit dedicated.

Just an idea, in case there are a couple of other people out there like me who'd like to see it get done that badly.
« Last Edit: October 20, 2015, 08:09:06 pm by TomQ »

pcercuei

  • ***
  • Posts: 1429
    • My devblog
Re: N64 emulator?
« Reply #39 on: October 20, 2015, 12:51:07 pm »
Good idea. Give me $60k and I start to work on it right now.

 

Post a new topic
Post a new topic