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Dark Forest.png
A dark forest biome. A woodland mansion can also be seen.

A dark forest is a temperate forested biome. It is known for its thick, dense leaf canopies that block light sufficiently to allow hostile mobs to spawn during the daytime. It has two variants: the normal dark forest, and dark forest hills.

Description

Dark forests feature a much higher density in trees compared to other forest biomes, which often times block direct views of the sky entirely. Oak, dark oak, and (sometimes) birch trees generate in these biomes; the only place where dark oak trees naturally generate. Additionally, both types of huge mushrooms generate among the trees, though the red variants are more common. Like normal forests, lily of the valley, rose bushes, peonies and lilacs generate in this biome family along with the usual dandelions and poppies. Grass and leaves take on a dark but vibrant green color.

Lava lakes that generate in dark forests can cause locally destructive forest fires, due to the extreme density of flammable wood and leaves; the same goes for lightning strikes that hit the trees during thunderstorms, though the fires caused by the strikes are usually quickly put out by the rain.

Unique to dark forests are woodland mansions, enormous dungeon-like structures that rarely generate within the trees. Woodland mansions are home to the dangerous illager mobs and are one of the only places where said mobs spawn. Mansions contain various rooms and valuable loot for the player to plunder.

Although players are unlikely to run out of wood in dark forests, survival can still be more difficult compared to other forest biomes. The dense leaf canopy can diffuse skylight sufficiently for hostile mobs to spawn during the day in some spots. Additionally, hostile mobs can spawn atop huge mushrooms and suddenly fall near to the player. Woodland mansions are dangerous to explore without adequate preparation, due to their large size and the difficult Illager and other hostile mobs inside. The high density of trees can easily lead to players getting lost unless trails are marked using torches or other distinct markers. Using flint and steel in these biomes can help to clear out some trees due to their flammability.

In a given world, dark forests often have small patches of plains biomes cutting up through it, forming glades. Dark forests are usually found next to other various lush biomes.

Variants

There are two different dark forest variant biomes.

Dark forest

Dark Forest
Type

Lush/Temperate

Rarity

Common

Temperature

0.7

Structures

Woodland mansions

Blocks

Grass Block
Dark Oak Log
Dark Oak Leaves
Birch Log
Birch Leaves
Oak Log
Oak Leaves
Mushroom Blocks
Rose Bush
Peony
Lilac
Lily of the Valley

Grass color


 #507A32

Foliage color


 #59AE30

Water color


 #3F76E4
[JE only]

 #3B6CD1
[BE only]

Dark forest is the most common dark forest variant. The terrain can range from fairly even to hilly, with occasional lakes. This biome has a dense canopy of leaves that reduces the light sufficiently for hostile mobs to inhabit the forest during the daytime. Small patches of plains biomes can generate clearings within the forest. Woodland mansions also can generate here.

In Java Edition :

MobSpawn chanceGroup size
Passive category
Sheep12404
Pig10404
Chicken10404
Cow8404
Hostile category
Spider1005154
Zombie955154
Zombie Villager55151
Skeleton1005154
Creeper1005154
Slime[note 1]1005154
Enderman105151–4
Witch55151
Ambient category
Bat10108
  1. Spawn attempt succeeds only in slime chunks.

In Bedrock Edition :

MobSpawn chanceGroup size
Passive category
Sheep12402–3
Pig10401–3
Chicken10402–4
Cow8402–3
Hostile category
Spider1004951
Zombie954952–4
Zombie Villager54952–4
Skeleton804951–2
Creeper1004951
Slime[note 1]1004951
Enderman104951–2
Witch54951
Ambient category
Bat10102
  1. Spawn attempt succeeds only in slime chunks.

Dark forest hills

Dark Forest Hills
Type

Medium/Mild

Rarity

Rare

Temperature

0.7

Structures

Woodland mansions

Blocks

Grass Block
Dark Oak Log
Dark Oak Leaves
Oak Log
Oak Leaves
Birch Log
Birch Leaves
Mushroom Blocks
Rose Bush
Peony
Lilac
Lily of the Valley

Grass color


 #507A32

Foliage color


 #59AE30

Water color


 #3F76E4
[JE only]

 #3B6CD1
[BE only]

Dark forest hills can break the leaf canopy, increasing visibility and decreasing the chance of daytime hostile mob spawning, though the hills are steep compared to other hill biomes. Hills generated near rivers can lead to cliffs, risking fall damage if players don't land in the water. Small plains-biome clearings do not generate within the dark forest hills variant. Woodland mansions may still generate here.

Dark forest hills use the same mob spawning chances as dark forests.

Data values

ID

Java Edition:

NameResource locationTranslation key
Dark Forestdark_forestbiome.minecraft.dark_forest
Dark Forest Hillsdark_forest_hillsbiome.minecraft.dark_forest_hills

Bedrock Edition:

NameResource locationNumeric ID
[No displayed name]roofed_forest29
[No displayed name]roofed_forest_mutated157

History

Java Edition
1.7.213w36aRoofed forest biome added, along with many other biomes.
1.1116w39aAdded woodland mansions, which can rarely generate in roofed forests.
1.1318w16aRenamed Roofed Forest M to Mutated Roofed Forest.
18w19aRenamed Roofed Forest to Dark Forest.
Renamed Mutated Roofed Forest to Dark Forest Hills
pre5Changed the ID roofed_forest to dark_forest.
Changed the ID mutated_roofed_forest to dark_forest_hills.
1.1418w43aAdded lily of the valley that can generate in dark forests.
Upcoming Java Edition
1.18Experimental Snapshot 1Dark forest hills no longer generate naturally.
21w40aThe dark forest hills biome has been removed.
Pocket Edition Alpha
v0.9.0build 1Added roofed forests, along with many other biomes.
Pocket Edition
1.1.0alpha 1.1.0.0Added woodland mansions, which generate in roofed forests.
Bedrock Edition
1.9.0beta 1.9.0.0Added lily of the valley that can generate in dark forests.
Legacy Console Edition
TU54CU44 1.52 Patch 241.0.4Added woodland mansions, which generate in roofed forests.

See also

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