bugFreeciv - Bugs: bug #20945, If Occupychance=100, units waste 2...

 
 
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bug #20945: If Occupychance=100, units waste 2 movement points per attack

Submitted by:  David Fernandez <bardo>
Submitted on:  Thu Jul 4 16:38:04 2013  
 
Category: generalSeverity: 1 - Wish
Priority: 5 - NormalStatus: Fixed
Assigned to: Marko Lindqvist <cazfi>Open/Closed: Closed
Release: Operating System: None
Planned Release: 3.0.0Contains string changes: None

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Fri Dec 2 13:17:01 2016, SVN revision 34681:

When occypychance is above zero, and related move follows attack,
movement cost of the combined action is bigger of the costs of attack and movement,
no longer sum of them.

Requested by David Fernandez

See bug #20945

(Browse SVN revision 34681)

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Mon Nov 21 17:50:19 2016, comment #3:

Untested patch

(file #29463)

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Thu Jul 4 23:46:11 2013, comment #2:

I agree, what you describe is exactly how it works in civ3.

David Fernandez <bardo>
Thu Jul 4 16:43:57 2013, comment #1:

> I would ask to change the behavior so attack+movement requires > only one movement point, same than attack without movement.


Maybe MAX of one movement point (as in attack) and movement cost between tiles (as in normal movement). Otherwise it would be faster to move to mountains when there's defenders to fight there than without fighting,

Marko Lindqvist <cazfi>
Project AdministratorIn charge of this item.
Thu Jul 4 16:38:04 2013, original submission:

If the military option Occupychance is set to 100%, the attacking unit is automatically moved to the target tile, but the movement of the unit is reduced twice: one movement point due to the attack and another one due to the movement.
The result is that cavalry units can not attack twice, nor they can keep moving after attacking, so they are nerfed compared to infantry.
Also, it gives an advantage to units that can not move to target tile due to ZOC, because they waste only one movement point per attack, while units with igZOC waste 2 movement in one single attack.
Forcing the units to move to the attacked tile is already a disadvantage, I find it important for balance that it does not cost extra movement points.

I would ask to change the behavior so attack+movement requires only one movement point, same than attack without movement.

David Fernandez <bardo>

 

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  • -unavailable- added by cazfi (Posted a comment)
  • -unavailable- added by bardo (Submitted the item)
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    Follow 8 latest changes.

    Date Changed By Updated Field Previous Value => Replaced By
    Fri Dec 2 13:17:12 2016cazfiStatusReady For Test=>Fixed
      Assigned toNone=>cazfi
      Open/ClosedOpen=>Closed
    Mon Nov 21 17:50:19 2016cazfiAttached File-=>Added OccupychanceMovecost.patch, #29463
      StatusNone=>Ready For Test
    Tue Oct 11 18:55:04 2016cazfiPlanned Release2.6.0, 3.0.0=>3.0.0
    Thu Jan 21 04:42:04 2016cazfiCategoryrulesets=>general
      Planned Release=>2.6.0, 3.0.0
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