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CREATING CUSTOM SCREEN SKINS FOR YOUR ULTRAMOTE® SOFTWARE:
1) Using any popular desktop graphics program (i.e. JASC Paintshop, or even Microsoft Paint), set up a 240 pixel wide by 245 pixel high image. Depending upon your Pocket PC, your image will be displayed with 4096 (iPAQ H3600, H3700 series) or 65,536 bit color resolution. Please adjust your image settings in your graphics program accordingly.

2) Setup a grid on your image with a spacing of 48 pixels wide by 49 pixels high. You should now have a grid of 25 cells, which correspond to the 25 buttons on the first screen of any UltraMote software device/activity.

3) You can now either draw or import images for both the individual buttons and backgrounds. You do not need to utilize all 25 button locations on your UltraMote software screen. For example, you could layout a screen with only five screen-wide buttons, then learn one or all of the 5 button locations within your wide area to the same command.

4) When completed, save your image as a BMP, JPG or GIF image, depending upon your image quality vs. memory availability.

5) You may repeat these steps for the second screen of your device/activity, but remember that the center 3 rows of the 240x245 grid are not active buttons, and are reserved for text which you entered during device setup.

6) When you are done with your screen images, use ActiveSync to move them to the Program Files/UltraMote/Skins folder on your Pocket PC. You will now see your new images displayed as a menu option in the Device/Activity>>New or Device/Activity>>Edit menu.


CREATING AN ULTRAMOTE SKIN BASED UPON THE SUPPLIED TEMPLATES (example using Paintshop):
1) Start Paintshop and open one of the templates. The first screen for a tuner (i.e. TV, cable receiver, FM receiver, etc), is tunerscr1.psp. The first screen for a DVD, CD or other media player is mediascr1.psp. The second screen for either is scr2.psp. (Screenshot of this step)

OPTIONAL:If you would like to move buttons on the template, use the selection tool in Paintshop and drag/drop to new position on the button grid. The lower right corner button is dedicated to the “next” or “previous” screen function. Once you are satisfied with your new layout, you can save your customized template as a .psp file.

2) Open your background image file. (www.google.com has an image search function which is useful to find additional images.) (Screenshot of this step)

3) Crop the image or resize (Image>Resize) to 240 pixels wide by 245 pixels high.

4) Select Edit>Copy to capture your resized background.

5) Select Edit>Paste>As New Layer.

6) Select Layers>Arrange>Send to Back. Your combined image of the template plus your background image should now be visible. If not, try Arrange>Layers again until you have the correct combination image. (Screenshot of this step)

7) When completed, save your image as a BMP, JPG or GIF image, depending upon your image quality vs. memory availability.

8) When you are done with your screen images, use ActiveSync to move them to the Program Files/UltraMote/Skins folder on your Pocket PC. You will now see your new images displayed as a menu option in the Device/Activity>>New or Device/Activity>>Edit menu.

 
 
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