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  • Gems 1-5
  • ..........:::::::::::;;;;;;;;[ do you wanna do a successful thing in your life? :: join the Faqsys Club today! ];;;;;;;;;;:::::::::::..........
    A Genetic Algorithm Toturial [400K]
    An Adjustable Gradient Filter For Volume Visualization [2317K]
    An optimal pathfinder for vehicles in real-world digital terrain maps [556K]
    Extraction of Coordinates from 3DS4 files [18K]
    Fast Multiresolution Image Querying [219K]
    Intel Instruction Set Reference [3290K]
    Intelligent Behavior Without AI - An Evolutionary Approach [22K]
    Interactive Multiresolution Surface Viewing [424K]
    Machine Learning, Game Play and Go [2038K]
    Multiresolution Analysis for Surfaces of Arbitrary (topological type) [696K]
    Multiresolution Analysis of Arbitrary Meshes [513K]
    Pentium User Guide - Volume 3 [3730K]
    Piecewise Smooth Surface Reconstruction [144K]
    Program Understanding - A Survey [383K]
    Representing Trees in Genetic Algorithms [133K]
    Searching for Solutions in Games and Artificial Intelligence [448K]
    Surface Reconstruction from Unorganized Points [177K]
    Surface Reconstruction from Unorganized Points (images) [905K]
    The Hitch Hiker's Guide to the Eveolutionary Computation [340K]
    The Physics of Racing 1 - Weight Transfer [240K]
    The Physics of Racing 10 - Grip Angle [128K]
    The Physics of Racing 11 - Braking [250K]
    The Physics of Racing 2 - Keeping Your Tires Stuck to the Ground [116K]
    The Physics of Racing 3 - Basic Calculations [125K]
    The Physics of Racing 4 - There Is No Such Thing as Centrifugal Force [133K]
    The Physics of Racing 5 - Introduction to the Racing Line [202K]
    The Physics of Racing 6 - Speed and Horsepower [135K]
    The Physics of Racing 7 - The Traction Budget [190K]
    The Physics of Racing 8 - Simulating Car Dynamics with a Computer Program [133K]
    The Physics of Racing 9 - Straights [256K]
    Time Series Prediction (Andreas HadjiProcopis) [187K]
    Using Light Maps to create realistic lighting in realtime apps [450K]
    Visibility Culling using Hierarchical Occlusion Maps [302K]
    Wavelets for Computer Graphics: A Primer (part 1) [264K]
    Wavelets for Computer Graphics: A Primer (part 2) [865K]
    Zed3D - A Compact Reference For 3D Computer Graphics Programming [529K]

    Last updated 26th of May 1999 / 23 old + 13 new = 36 of 589 total
    Steff©1998