Have a careful look at this Triangle image because it holds the key to
mastering Sub-D modeling. Triangle is the smallest element in a 3d model and by knowing how to solve Triangles you will make a big leap forward as a 3d modeler. In fact, once you're through with this thread you'll be modeling like Bay Raitt! (No kidding!)
But first we must understand poles and before you read on make sure to forget what you have learned about Poles! Here is another way of looking at it.
The (E) and (N)
Poles in general are not good for your
Organic models however, you cannot avoid the 5 and 3 edges poles and instead of being afraid of them why not try to understand them? Many beginners cannot advance to the next level because of this blockage (poles) and so they tend to fear them and then Topology becomes difficult and they fear that too. The 5 and 3 edges poles are very special poles, 6 and beyond are not special so you can ignore them completely and since there are only two special poles we're going to give them names.
The E(5) Pole
The E pole is actually an “Extrude Pole” (E for short). When you extrude a Quad you will get 4 Es!
When you extrude for the mouth, eye and ear you'll get 4 Es each. When you extrude for the arm/leg you also get Es.
The N(3) Pole
When you model a nose you'll get this 3 edges pole and there is no way you can remove it because if you do then that nose will not look like a nose and so
it was meant to be there (Keep that in mind).
I call this 3 edges pole “The Nose-Pole” (N for short). The Nose is a very special case in that you get “E” and “N” next to each other, I call this the “EN” case. This “EN” situation will surfaces once you get into detailing like the nose here. If you remove this “EN” you will remove the detail for the nose and in the image above I have separated E and N with a Loopcut (more on this later).
Now why is the talk on Poles important? Poles control how things flow in your topology, have a look at the image below and I'll get back later.