Entity Descriptions

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Contents

Ambient Sound

Armory

Base Structure

Cinematic

Commander_camera

Command Station

Door

Doors presumably have open/close/break code attached to them.

hive

infantry portal

location

A location entity is used to give an area a name. When placed in the editor, it is a small gray square, you can scale this up to the size of the room you want to name. You can also use multiple location entities with the same name if your area for when your entity has an unusual shape.

It is also mandatory for the Power Grid. When a power_point is placed inside a location entity, it will use that area, all lights located inside them will be affected by the power_point's status. Unless the lights are set to Ignore power grid

masc

minimap extents

places a movable red cube. select to access the Edit window where settings can be changed.

particles

places a purple ball and stick object. Select it with the Select in order to get its Edit window where settings can be changed

Player_Start

Adds a marine shaped entity to your map. ?? Is this where you spawn in the ready room or during play??

power point

ready room start

resource point

places a resource point. These are where teams can collect resources to buy abilities, equipment or buildings.

reverb

bright green cube. It's edit window has a "Type" setting for different environments for sound to reverberate in.

sentry

skybox

team location

tech point

tech point hole

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