After the Flood

“After the Flood” is a WebGL 2.0 demo I worked on for PlayCanvas and Mozilla.

It features procedural clouds, water ripple generation, transform feedback particles and simple tree motion simulation.

It’s not as polished as I wanted it to be though.

Here’s the post from Mozilla: https://hacks.mozilla.org/2017/01/webgl-2-lands-in-firefox/

And another: https://blog.mozilla.org/blog/2017/01/24/gets-better-video-gaming-non-secure-web-warning/

And from PlayCanvas: https://blog.playcanvas.com/mozilla-launches-webgl-2-with-playcanvas/

wgs0.jpg

wgyyy.jpg

wgsfl.jpg

 

 

 

 

 

 

Also, water ripple shader: https://www.shadertoy.com/view/lltXD4

The first music is System by Carbon Based Lifeforms.

The 2nd track (after the phone booth) is composed by Anton Krivosejenko.

The demo was shown on GDC and 3DWebFest.

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