Doom II WADs
Designed for modern engines, such as Doomsday.

The following are various WADs I've made for Doom II, which can be played either on the original, or on a modern client such as Doomsday (recommended), ZDaemon, Doom Legacy or ZDoom. Click on a thumbnail to see a larger view of the map, along with various information and downloads.

You will need the DOOM2.WAD file from either the original release of Doom II or a re-release such as Doom Collector's Edition. Please do not ask me for a copy of this file, as I cannot provide it due to copyright restrictions. The maps should work on any version of the Doom II WAD, however v1.9 is recommended.

Quad Castle
Quad Castle

A deathmatch map designed for around 4-6 players (though 8 are supported), consisting of a castle filled with twisting corridors and hidden weapons. There's a few nasty surprises here and there, plus some secret areas where the best weapons are kept.
Gravecat's Rocket Arena
Gravecat's Rocket Arena v1.1

This is your typical, standard rocket arena. It's fairly simple as far as maps go, but it was my first foray into map-making since I was a kid. There's four starting points, plenty of ammo and powerups lying around, plus a secret area in the middle which can only be opened by activating two switches.