Chair Entertainment co-founders Geremy and Donald Mustard
You've
read the press release that we just posted unveiling the partnership
between Orson Scott Card and Chair Entertainment for Ender's Game. But that's not all.
We caught up with the founders of Chair--creative director Donald
Mustard and his brother, technical director Geremy Mustard--for an
exclusive email interview about the announcement. Here's what they
wrote back to say:
How old were you when you first read "Ender's Game"? What do you remember most strongly from your initial reading of the novel?
Donald Mustard:
I was 10 years old when I first read "Ender's Game." I read a lot as a
child and had already made my way through most of the John Carter and
Tarzan books when I noticed "Ender's Game" on our bookshelf (way to go
Mom and Dad for having such good taste!). Within the first three pages
I was absolutely blown away by the book. It was unlike anything I had
ever read. I had never (and rarely still do) experienced such a
compelling and well developed universe. I loved how smart the
characters were written and how visceral and important their actions
were. I loved the Battle Room and the intricate strategies that were
used by the students. But most of all, I loved the character of Ender
Wiggin, how his brain worked and the way he was always able to outthink
and outwit his opponents. You read the book and you want to be like Ender, think like Ender.
"Ender's
Game" is a true literary classic; the kind of book you love more each
time you read it. It's truly an honor to be part of the team that gets
to take the "Ender's Game" universe from words on a page into an
interactive, visual medium. We know that just like us, there are
literally millions of people who have waited a long time for this game,
and we can't wait to play it either!
How did you first meet Orson Scott Card? How did you end up collaborating on the screenplay for Advent Rising?
Geremy Mustard:
Donald and I had the core idea for Advent Rising since we were much
younger and as we began to make plans for the game, we were really
interested in seeing if we could get feedback from an accomplished
science fiction author to see if our ideas all made sense. I don't
think we ever actually thought we'd convince anyone to help us, but we
thought we'd at least give it a try. Orson Scott Card was our first
choice and we were able to track him down and pitch him our idea.
He's
been approached many times before and doesn't usually get involved with
work on games, but he agreed to meet with us for 30 minutes. We ended
up spending about four hours with him, after which he offered his
assistance with the game. It was amazing to be able to work with
someone whose work we had admired since we were both very young. Our
work on Advent was able to build a very strong foundation of friendship
and trust and we all hoped we'd have the chance to collaborate on
something bigger in the future.
How soon after you began work
on Advent Rising did you start discussing the possibility of working on
an Ender's Game title? What factors were involved in the negotiations?
Donald:
Honestly, I've dreamed about what it would be like to work on an
"Ender's Game" videogame since I first read the book when I was about
10 years old. It's the book that immediately made OSC my all-time
favorite author and what lead us to approach him with Advent Rising.
"Ender's Game" was something we'd always talked about, but until
recently the game rights were not available. As a studio, we prefer to
focus on our own IP, but when OSC approached us about collaborating
with him to create the first-ever "Ender's Game" videogame, we knew we
couldn't pass up the opportunity. We met with OSC, shared thoughts on
what we both envisioned for the game, and determined it was something
we both wanted to do.
Is your intention to focus the first game on the Battle Room, or will it encompass the entire story of the first novel?
Geremy:
While the premise behind "Ender's Game" would lend itself well to a
variety of different gameplay scenarios, our intent is to focus
specifically on the Battle Room. It's probably the idea that resonated
most with us when reading the books and we feel the unique
characteristics of the Battle Room will make a very compelling,
competitive game play experience.
The press release says
that the first Ender's Game title is targeting downloadable platforms.
Does this mean that it's going to be an arcade-like game, in the vein
of Geometry Wars and Undertow, or will it be a more fully-featured game
like Warhawk or Tekken 5?
Geremy: We intend to begin
development later this year, so we still have quite a bit of design
work to do before we'll be able to discuss the game in detail. However,
we're confident that the technology we're using will allow us to make a
game that is full-featured yet still suitable for the downloadable
space.
How do you collaborate on a game like this? Will Card
handle the story and script while you make the game, or is it going to
be more fluid than that?
Donald: Our main
objective is to create a game that remains authentic to the books and
offers an exciting gameplay experience for all levels of gamers,
whether they are longtime fans or new to the "Ender's Game" series. Our
team will be working closely with OSC so that everything from the way
the characters look, to the different uniforms of the teams, to the
Battle Room itself is authentic and helps to really bring the universe
to life for gamers.
Will this be an Unreal Engine 3 game, like Undertow?
Geremy:
Yes. Our team has been working with Unreal technology for many years
now and we think it's perfectly suited for the type of game we envision
for Ender's Game. Having used UE3 for Undertow, we've already laid the
groundwork for some of the core features we plan to implement. We
learned a lot from the development of Undertow and this will be a great
advantage to us as we begin work on Ender's Game.
When do you
expect to release Ender's Game? Will it only be on Xbox Live Arcade, or
do you have plans for Playstation Network and/or PC?
Donald:
We're currently working on another project but plan to jump right into
development on Ender's Game once that is complete. We have the core
idea for Ender's Game in place but will have a much better idea on when
it might be released once we're able to complete the design phase.
We've been very encouraged by the growth of the downloadable
marketplace and feel its expansion will continue rapidly as gamers
become increasingly more comfortable with purchasing games in a manner
similar to how they now get their music, movies, etc. We hope to
support all viable downloadable platforms so that our games will be
accessible to as many gamers as possible.