Visualization system and scenes

The visualization system is the integrated hardware and software system that provides detailed visual presentation of out-of-cockpit space for the helicopter full flight simulator.

Scientific and Production Association “AVIA”, Ltd. offers two versions of multi-channel visualization system: fixed (only the simulator cockpit is mounted on the motion platform) and entirely mounted on the motion system (simulator cockpit and visualization system are mounted on the motion platform). The unique technology of dynamic compensation of the parallax effect, which is caused by movement of the cockpit relative to the screen, has been developed by “AVIA”, Ltd. company.

The visualization system includes a spherical type screen, with a field of view not less than 240 ° horizontal and 90 ° vertical, full set of 8 professional projectors that use DLP ® modern technology, providing the display resolution 1920x1200 pixels on the channel. The visual system of Scientific and Production Association “AVIA" meets the requirements of JAR-FSTD (H) and ICAO for image generation systems of FFS level D.

Eight image generators represent the core of the visualization, based on high-performance computers and high-end solutions for rendering three-dimensional scenes using AMD CrossFireX ™ or NVIDIA SLI ™ technologies .

All of these components together provide displaying of the seamless, continuous image on the spherical screen with total resolution 7280 х 2200 pixels at frequency 60 frames / sec; with brightness, contrast and field of view matched to the best advantage of the visualization system relating particularly to the helicopter simulator.

The high level of realism and mipmapping level of three-dimensional scenes are extremely important for high quality of crew training.

It becomes specifically significant when it comes to helicopter full flight simulators, where the quality of the visualization system is particularly important.

”AVIA” is traditionally committed to creation of high-quality 3D scenes for flight simulator visualization system. Scenes are created on the basis of reliable geo-specific information using photo-realistic textures. All of that in combination with use of all modern graphics accelerators capabilities to the fullest bring the desired results.


Visualization system provides:

- Realistic image of the different types of terrain landscape in all seasons;

View of the  Heydar Aliyev International Airport, Baku, winter timeView of the Heydar Aliyev International Airport, Baku, winter timeView of the airport Zabrat  in winter timeView of the airport Zabrat in winter timeAirport Ajaccio - Napoleon BonaparteAirport Ajaccio - Napoleon BonaparteVisualization system and scenesVisualization system and scenesVisualization system and scenes

- Dynamic change in visual range
- Fog effect with adjustable density parameters
- Wind speed and direction dependent snow
- Wind speed and direction dependent rain

Visualization system and scenesHazeHazeBad weather conditions 100х1000Bad weather conditions 100х1000

- Modeling various types of clouds, editing its density and upper and lower edges;

Cumulus clouds, cloud amount 90%Cumulus clouds, cloud amount 90%Cumulus clouds, cloud amount 40%Cumulus clouds, cloud amount 40%Setting the cloud top edge at 3000 mSetting the cloud top edge at 3000 m

- Dynamic change of the day time;

Sunrise in the Bay of BakuSunrise in the Bay of BakuFlame Towers in BakuFlame Towers in BakuTwilight in BakuTwilight in Baku

- Detailed modeling of the runways, helipads with markings, information signs, landing lights, field support equipment;

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Air base Bagram, AfghanistanAir base Bagram, Afghanistan
Air base Bagram, AfghanistanAir base Bagram, AfghanistanAir base Bagram, AfghanistanAir base Bagram, Afghanistan

- Modeling of volumetric water surface with the reflection and refraction of light implementation;

Landing on the oil rig, CorsicaLanding on the oil rig, CorsicaReflections on the water surfaceReflections on the water surfaceBaku quayBaku quay

- Implementation of objects dynamic shadows;
- Modeling of buildings of high complexity, for example using a light reflective materials;

Baku quay, view of the government buildingBaku quay, view of the government buildingPort Baku towers,Port Baku towers, "JW Marriott Hotel Absheron, Baku" "JW Marriott Hotel Absheron, Baku"

- Reproducing images of such complex special effects, like dust vortex and blizzard, snow and rain, etc.

Blizzard in the mountains of AfghanistanBlizzard in the mountains of AfghanistanDust storm, mountain landing field, AfghanistanDust storm, mountain landing field, AfghanistanDust storm, Bagram air base, AfghanistanDust storm, Bagram air base, Afghanistan