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[1.0.2.1] The Night King: Pet/Vitality Hybrid Cabalist. 5s MQ, 3.5m Glad. Necro & Devotion Guides.
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THE NIGHT KING "Death is the enemy, the first enemy and the last." I. Design II. Build III. Analysis IV. Player's Guide V. Updates VI. Necromancer Abilities VII. Pet Devotions VIII. Addendum I. DESIGN Ever since the necromancer reveal, the GD community consensus was that cabalist would become the definitive class for AoM pet builds. That said, before AoM the GD community had also collectively decided that conjurer was the "best" (and some even insisted "only") pet build until Dracarris Incarnate was released, which goes to show how popular consensus can be changed once someone invents a better mousetrap. With AoM’s numerous class combos and additional content patches still to come, it’s therefore anyone’s guess as to what new and devastating pet builds will eventually be discovered. With that in mind: our design goal is to harness the current consensus and create the standard reference build for pet cabalists, against which all future AoM pet builds can be measured. And we've set the bar high. II. BUILD V1.0: "Skeletal Instinct" – http://www.grimtools.com/calc/bVAvzDlZ "Skeletal Instinct" is the initial public version of this build, released for AoM v1.0.2.1. Key features include:
Equipment Notes (items not yet BIS) A common misconception of newer players is that a top tier build requires some perfect combination of godly BIS equipment with exact matching MI affixes, etc. The reality is that, while most top builds do have certain pieces that are required for specific functionality, astute players can often make some different equipment choice without impacting a build’s core functionality, especially when it comes to passive defensive bonuses such as health or resistances. Builds are never set in stone! To help illustrate this concept (and because I've yet to obtain or decide on what would be considered BIS for each slot), I’ve included some equipment notes for this build. Newer players might find it instructive to follow the thought process here to understand how to adapt the build for their own preferences and equipment availability. The key takeaway: Build performance is far more dependent on build design and synergy than simply collecting the rarest items, and "perfect" items are not required for top-tier performance. The items currently used by this build are clearly far from "perfect"!
Assessment of Pet Cabalist Builds Pet cabalist is a very synergistic combination, and can easily coast through all AoM campaign content on the raw strength of 26/16 Raise Skeletons. Since this is a popular class concept and there are many different pet cabalist builds floating around, here are some benchmarks for comparing different pet cabalist builds as of AoM v1.0.2.1:
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Pet/Vitality Hybrid Cabalist: The Night King – http://www.grimdawn.com/forums/showthread.php?p=574127 Understanding Pet Damage: http://www.grimdawn.com/forums/showthread.php?p=499409 Necromancer Abilities for Pet Builds: http://www.grimdawn.com/forums/showthread.php?p=574133 Pet Devotions for AoM: http://www.grimdawn.com/forums/showthread.php?p=574136 Last edited by DaShiv; 12-20-2017 at 08:41 AM. |
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III. ANALYSIS Quote:
Flat Damage is Best Damage As detailed in Understanding Pet Damage, base damage is the first step of the damage process, and is in some ways the most crucial. Flat damage bonuses for all pets become especially important as pet count increases, since pet count acts as a pure multiplier of flat damage bonuses. Our build reaches its max of 23 pets as follows:
To rein in the scaling on Raise Skeletons, I’ve proposed splitting the scaling of skeleton base damage across two separate skills to make the returns on skill point investments more comparable to other investments. As it currently stands, boosting Raise Skeleton to max overcap is ridiculously more effective than any other possible investment. PATCH 1.0.3.0 UPDATE: Crate has updated the scaling on skeletons in a similar way to my proposal. Will evaluate and present findings after further playtesting. Theorycrafting note about lightning conversion:
Spoiler!
The Best Defense is a Good Offense One look at the pet character sheet for this build and it’s obvious that our pet +% health and pet resists are far lower than most other pet cabalists posted to date. How can anyone win battles using pets with such terrible defensive stats? The answer: it’s not the +% defensive bonuses on the pet character sheet that’s important, it’s the underlying pets and how their stats are modified by bonuses. Skeletons only have 20% of a briarthorn’s health and 26% of its armor – they are designed to die easily. Because skeletons have such terrible base values, it’s impossible to stack multiplicative bonuses like +% health or +% armor high enough to make them comparable to other permanent pets. For example, even with 22/12 hardcap for both Bonds of Bysmiel and Will of the Crypt, max buffed skeletons will still be far, far less survivable than a base briarthorn with no bonuses (i.e. from a non-pet build). Similarly, resistance and healing simply can’t sustain such limited health against a serious endgame assault, especially from bosses and heavy AOEs. But lack of defenses doesn’t mean lack of usefulness. Dracarris Incarnate proved that it’s absolutely feasible to clear content using swarmlings despite their completely nonexistent health pool. Likewise, pet cabalists should follow the same ethos of prioritizing pet offense above any other pet stats. For example: A skeleton that inflicted 300k damage within 5 seconds before dying has done a far better job than a skeleton that only inflicted 200k damage while lasting the entire battle. Skeletons are graded based on damage output, not survival, and it's a futile effort to maximize skeleton defenses. Crate designed skeletons to be NEVER tanky enough to endure the true endgame challenges! For any skeleton-based build: the more resources that are wasted on pet defense instead of pet offense, the longer that fights will be drawn out, the more heavily pet defenses will be taxed, the more casualties will be suffered, and the more vicious this cycle will become. For example, in the 5s Mad Queen fight our build didn’t lose a single skeleton, because Rashalga could only unleash a single volley of her devastating retaliation burst before dying. Compare this result against more defensive skeleton builds that take longer (virtually always far longer – 100% or more) to finish her off with heavier casualties, and it becomes clear how lengthening the fight will dramatically increase the danger to both summoner and pets. For a skeleton-based build, pet offense needs to remain the primary focus, and only the cheapest and most cost-effective pet defensive bonuses should ever be used. Suggestion: If you want to play a character that maintains a static army of permanent pets with high health/resists to tank for you, play a conjurer instead. Skeleton builds are specialized for maximum pet DPS regardless of casualties, and these builds operate best as offensive machines for which ALL pets are treated as expendable resources. The primary job of skeletons is to inflict damage as fast as possible, and NOT to survive indefinitely or to protect you! If you’re investing into making your skeletons tanky, then you are GUARANTEED to underperform compared to an offensively-optimized skeleton build. Quote:
Resummon is the New Heal As previously mentioned, skeletons only have 20% of a briarthorn’s base health and 26% of its armor bonus. Skeletons were designed with stats to ensure that they’ll frequently die at endgame, especially against bosses and in Gladiator. Therefore: skeleton management via effective resummoning is a core requirement for top-DPS endgame skeleton builds. To achieve sufficient skeleton resummoning rate at endgame, skeleton builds should include at least 2 or 3 of the following:
Note that whenever time you’re playing a fast resummoning build (especially with Unstable Anomaly), the still-uncorrected problem of targeted summons will rear its ugly head in a major way. Failed summons and/or unwanted movement can kill you when the action becomes especially frantic – hardcore characters beware! For more information, refer to this thread: http://www.grimdawn.com/forums/showthread.php?t=56841 PATCH 1.0.3.0 UPDATE: Crate has updated behavior of targeted spells (including targeted summons). Will evaluate and present findings after further playtesting. Quote:
Vitality Hybrid Thanks to Dying God and various necromancer bonuses (including the huge OA boost from Master of Death), our build can inflict nontrivial amounts of direct vitality damage via:
The most important part is that these skills are already being used for their listed purposes, and all inflicted vitality damages are purely incidental side-effects. Thus, being rewarded with extra damage and additional pets for using regular combat skills is a valuable perk for simply possessing some hybrid damage capabilities. Debuff All the Things Enemy damage debuffs are functionally equivalent to party-wide defensive buffs. Pet builds enjoy far more bang for the buck from this than any other build type, and thus pet builds should always incorporate as much OA shred and damage reduction into their builds as possible. For example:
Simplify with the Max Pet DPS Devotion Path Pay close attention to the quickbar activity during the Gladiator video and it becomes obvious that this is one of the most active builds in Grim Dawn. (The stereotypical “lazy” pet builds are almost always some combination of low DPS, and/or poorly optimized; top-tier pet builds tend to be very active.) Our build’s heavy use of buffs, debuffs, and short CD summons, along with regular TD resets of the entire quickbar, can combine to make this build too overwhelming for some players. As an alternative, this build can be simplified as follows:
FAQs from Discussion Thread Q: Why not Flame Torrent on skeletons? A: Flame Torrent is primarily used by skeleton builds to help supplement low single-target DPS, whereas our single-target DPS is already extremely high and allows us to bind other devotions to our skeletons. See post #60 for details. Q: Which skills do Time Dilation reset? A: See post #81 for a chart of all CDR effects. Q: How do you manage so many hotkeys? And how do you stay alive against enemy aggro? A: See post #121 for playing tips.
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Pet/Vitality Hybrid Cabalist: The Night King – http://www.grimdawn.com/forums/showthread.php?p=574127 Understanding Pet Damage: http://www.grimdawn.com/forums/showthread.php?p=499409 Necromancer Abilities for Pet Builds: http://www.grimdawn.com/forums/showthread.php?p=574133 Pet Devotions for AoM: http://www.grimdawn.com/forums/showthread.php?p=574136 Last edited by DaShiv; 11-30-2017 at 04:28 PM. |
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IV. PLAYER'S GUIDE Devotions [Add: Crossroads Ascendant – Purple] 1. Shepherd’s Crook (Bind: Curse of Frailty) [Remove: Crossroads Ascendant – Purple] [Add: Crossroads Chaos – Red] [Add: Rat – all 4 nodes] [Add: Crossroads Eldritch – Green] 2. Huntress (Bind: Raise Skeletons) – 5 nodes for proc only [Add: Crossroad Primordial – Blue] 3. Lizard [Remove: Crossroad Primordial – Blue] 4. Behemoth (Bind: Master of Death) [Remove: Rat – all 4 nodes] 5. Eel 6. Viper [Remove: Crossroads Chaos – Red] 7. Bat (Bind: Ravenous Earth) [Remove: Crossroads Eldritch – Green] 8. Wretch 9. Dying God (Bind: Reap Spirit) 10. Widow (Bind: Summon Blight Fiend) 11. Aeon’s Hourglass (Bind: Bone Harvest) 12. Player’s Choice (1 point) – suggested options:
Equipment Priority 1. +% pet damage until at least 600-800% fully buffed. Keep in mind that your pets will have end up with higher final damage than listed since bonuses to individual damage types are unlisted. 2. Pet +% attack speed bonuses until at least +50% fully buffed. Don't worry too much about hitting this threshold until you've maxed Manipulation. Keep in mind that "total speed" will also increase attack speed. 3. Pet +% offensive ability bonuses until at least +25% fully buffed. Don't worry too much about hitting this threshold until you've maxed Master of Death. 4. Large player health bonuses. 5. Resistances (starting in Elite) until capped. 6. Health regen (starting in Elite) to offset Hungering Void. 7. Other pet offensive bonuses, including bonuses greater than thresholds set above. 8. Player DA. 9. Player +% vitality damage. 10. Any other useful bonuses. Keep in mind that larger bonuses in lower-priority areas can be more cost-effective than smaller bonuses in higher-priority areas, depending on your current need. Low priority: Pet defensive bonuses, since our build doesn’t use pets to hold aggro. Swarmlings and skeletons also have minimal health, rendering defensive bonuses ineffectual. Only pick up pet defensive bonuses with the lowest opportunity costs. Leveling Guide Invest your first 85 attribute points into physique. Split the remaining points between physique and spirit to meet endgame equipment requirements as needed. You'll need 724 spirit for endgame caster off-hands. Factions: Side with Order of Death’s Vigil, The Outcast, and Barrowholm in all difficulties. In Normal/Veteran, proceed in Act 5 up until allying yourself with Barrowholm, then move on to Elite. In Elite, skip Acts 5 and 6 entirely. You’ll level faster and gain more loot by jumping up immediately to the next difficulty. Leveling: Milestones below may differ by 1-2 levels depending on your quest progression. Additional skill points are available from "Kasparov's Experiment" and "The Hidden Path" in all difficulties (6 total), and "The Other You" in Ultimate difficulty only (1 total). Levels 1-13: Take Necromancer mastery to 1 and max out Raise Skeletons, then continue to mastery 10 and max out Undead Legion. Once available, bind Rend to Raise Skeletons. Level 13-46: Take Occultist mastery to 50, maxing out the mastery bar. Add the following skills along the way:
Levels 46-74: Take Necromancer mastery to 50, maxing out the mastery bar. Add the following skills along the way:
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Level 74-100: Max out Rotting Fumes, then Soul Harvest, and finally Hellfire. As your close in on endgame, you’ll want to refer to the Grimtools link for the final build as a reference. Try to keep your flat damage pet bonuses (BoD, Hellfire, Storm Spirit, Soul Harvest) overleveled and your primary resist reductions (CoF, Vulnerability) at softcap to support your pets. Have fun! And if you have any questions that haven’t already been answered in all the posts above, feel free to post them in the comment thread below.
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Pet/Vitality Hybrid Cabalist: The Night King – http://www.grimdawn.com/forums/showthread.php?p=574127 Understanding Pet Damage: http://www.grimdawn.com/forums/showthread.php?p=499409 Necromancer Abilities for Pet Builds: http://www.grimdawn.com/forums/showthread.php?p=574133 Pet Devotions for AoM: http://www.grimdawn.com/forums/showthread.php?p=574136 Last edited by DaShiv; 12-07-2017 at 03:07 PM. |
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V. UPDATES Patch 1.0.3.0 Analysis - Build Impact Overall, a sizable but not unexpected nerf from this patch - about 20% reduction to overall DPS. (Keep in mind that this was by FAR the fastest single-DPS AoM build in 1.0.2.1 with a 5s Mad Queen time, so the build had a LOT of DPS to spare.) However, build survivability and utility have actually improved a little bit, and the build remains fully functional. Everything will just take somewhat longer, but that's relative - this remains a very high DPS build, and maybe even still the highest for single-target. [Major New Features]
[Class & Skills]
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Pet/Vitality Hybrid Cabalist: The Night King – http://www.grimdawn.com/forums/showthread.php?p=574127 Understanding Pet Damage: http://www.grimdawn.com/forums/showthread.php?p=499409 Necromancer Abilities for Pet Builds: http://www.grimdawn.com/forums/showthread.php?p=574133 Pet Devotions for AoM: http://www.grimdawn.com/forums/showthread.php?p=574136 Last edited by DaShiv; 11-18-2017 at 08:05 AM. |
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VI. NECROMANCER ABILITIES Necromancer Abilities for Pet Builds [Updated: 1.0.4.0] No mastery in Grim Dawn is as well-tailored for pet builds as the necromancer. Here’s what you should know about the mastery abilities for any necromancer-based pet build, regardless of your specific pet build or selected second mastery. For each ability, a link to all relevant item skill modifiers will also be provided Note: The following analyses are from the perspective of pure pet builds only. Melee, caster, and hybrid builds should assess these abilities based on their own needs. Reaping Strike and Necrotic Edge – Avoid These two weapon pool skills (WPS) only trigger from the player’s default attacks/replacers, which pure pet builds never use in combat. Siphon Souls An AOE ability that applies leech-over-time to all affected enemies, similar to the Wendigo’s Mark devotion proc. Unfortunately the AOE is far too limited for pet builds at lower skill ranks, thus requiring significant skill investment for use. With high vitality %damage and RR, this ability can help keep the player alive against large crowds of trash, but it’s less effective against a single strong hero/boss. Item skill modifiers: http://www.grimtools.com/db/items/skill-modifiers/2141
Drain Essence, Hungering Reach, Decomposition, and Gravechill – Avoid Channeling abilities require stationary continuous casting and are a poor fit for pet builds, because pet builds rely on mobility for survival and need to constantly cast CD-based buff/debuff abilities. For health leech and OA debuff, use Siphon Souls or devotions instead. Harbinger of Souls – Avoid An exclusive ability that’s strictly worse than Master of Death for all pet builds, and for most non-pet builds as well. Ravenous Earth An AOE damage ability with good uptime and lots of multiple hits. This makes it very useful as a 1-pointer to proc both devotions that require continuous refreshing (such as Shepherd’s Call) or devotions with low/no cooldowns (such as Twin Fangs). Ravenous Earth’s high hit frequency will also draw a lot of aggro, which can be helpful to keep aggro off of more fragile pets or harmful for a passive taunt build. Item skill modifiers: http://www.grimtools.com/db/items/skill-modifiers/2132
Bone Harvest – Core Ability: 1 point+skills Extremely useful AOE attack. A single point can apply all weapon-based RR effects and other debuffs at 100% (>100% for non-debuff weapon effects, such as flat damage) across a wide AOE. Keep in mind that weapon-based RR isn’t only found on weapons, but also on other items (such as Mythical Open Hand of Mercy) and devotions (such as Viper). Even if not using weapon-based effects, Bone Harvest use is still required to maintain the pet bonuses from Soul Harvest. Avoid wasting additional points to increase this skill's slow effect – CC effects suffer dramatically reduced effectiveness beyond Normal difficulty. The base ability inflicts a surprising amount of damage with high investment and can be a starting point for hybrid pet builds. Item skill modifiers: http://www.grimtools.com/db/items/skill-modifiers/2137
Reap Spirit – Core Ability: 1 to 16 points+skills A direct damage spell that also summons a temporary wraith upon impact. Hybrid builds can benefit from the direct damage portion's high %WD+base damage. Because the wraith’s uptime (10s) is much longer than its base CD (6s), it’s easy to maintain 1-2 wraiths, with additional sources of CDR and/or item modifiers allowing for the maximum 3 wraiths. However, significant skill investments are also required to unlock the additional wraiths, with breakpoints at 17/16 (2nd wraith) and 23/16 (3rd wraith). Skill investments improve both the initial direct damage and stats of temporary wraiths. Even for builds planning on investing heavily elsewhere, a single point should be spent here to pick up a cheap temporary pet that benefits from flat damage bonuses. Quote:
Note: Item skill modifiers and devotion bindings apply to the direct damage portion of the ability, not the resulting wraith. Raise Skeletons – Core Ability: 8 to 16 point+skills The quintessential pet ability for Necromancers. Four different types of skeletons can be summoned, with probabilities determined by skill rank. Due to skeleton mix for each skill rank, at least 8 points (after skills) should be invested when using this ability. Quote:
Note: For item skill modifiers, "+X Summon to Raise Skeletons" increases how many skeletons are summoned per cast (i.e. summoning more than 3 at once). "X Summon Limit to Raise Skeletons" increases maximum skeletons allowed (additive with Undead Legion).
Spoiler!
Ill Omen An auto-spread debuff ability primarily used for CC, not damage. Ill Omen’s main endgame use is as a Bloody Pox substitute to spread and proc devotions such as Wendigo’s Mark and Will of Rattosh. Ill Omen’s physical damage reduction is strictly inferior to Decay’s all damage reduction, and physical damage reduction can also be obtained far more cheaply from other masteries via Focused Gaze or High Potency. Ill Omen’s high hit frequency will also draw a lot of aggro, which can be helpful to keep aggro off of more fragile pets or harmful for a passive taunt build. The continuous terrify effect can also improve pet survivability against large packs of trash. Item skill modifiers: http://www.grimtools.com/db/items/skill-modifiers/2126 Summon Blight Fiend – Core Ability: 1 to 16 points+skills A pet with multiple taunt abilities to draw aggro. Blight fiends have much better health and armor than skeletons, and thus can be useful to draw aggro away from them. Every attack from a blight fiend will also inflict surprisingly large amounts of poison, and thus blight fiends cause a lot more damage to enemies than it might seem since their poison DOTs will heavily stack but are not displayed. Quote:
Master of Death – Core Ability: 12 points+skills This is the best pet exclusive from any mastery, especially for hybrid pet builds. The massive pet OA bonus is the main draw, with very generous amounts of DA, resistances, and pet +% damage being additional icing on the cake. All pet builds should invest least 12 skill ranks after skills. Master of Death scales poorly beyond rank 12, but for builds who are desperate for more pet OA, additional OA breakpoints can be reached at ranks 16, 19, and 22. Spectral Binding A great player-only passive buff for aether builds, but pure pet builds will only benefit from its flat health bonus. For hybrid builds, Spectral Binding's flat OA bonus has excellent synergy with the %OA bonus from Master of Death. This ability’s flat aether damage and health bonuses also scale exceptionally well when overleveled. Item skill modifiers: http://www.grimtools.com/db/items/skill-modifiers/2145
Call of the Grave A short-duration buff for all pets, and one of only a handful of abilities from any mastery to provide pets with crit damage. High CDR is a must when using this ability due to its lengthy cooldown and poor uptime. Most pet builds should aim for the breakpoint at 5 skill ranks, and Call of the Grave scales especially poorly beyond the 11th skill rank. Item skill modifiers: http://www.grimtools.com/db/items/skill-modifiers/2125 Note: Despite the fact that Call of the Grave only provides pet bonuses, bonuses from item modifiers are applied to the player, not pets. Mark of Torment – Core Ability: 6 to 10 points+skills The must-have mitigation ability for Necromancers, similar to Mirror of Ereoctes, Blast Shield, and Overguard for other masteries. Compared to Mirror, it has lower %absorption and an inconvenient target requirement, but also has advantages in better uptime ratio and more useful overlevel scaling. Due to the targeting requirement, this is ability is primarily used for boss and/or hero fights, rather than other uses such as trash or ground damage. The most logical breakpoint for endgame use is 6 points, but overleveling can be very useful for improved uptime, especially for high CDR and/or Time Dilation builds. Ignore the reflected damage bonus – this ability’s only use is mitigation. Item skill modifiers: http://www.grimtools.com/db/items/skill-modifiers/2144 __________________ Special thanks to Ceno, Superfluff, and TomoDaK for providing input and feedback during closed testing, and to Dammitt for extensive updates to pet data on Grimtools.
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Pet/Vitality Hybrid Cabalist: The Night King – http://www.grimdawn.com/forums/showthread.php?p=574127 Understanding Pet Damage: http://www.grimdawn.com/forums/showthread.php?p=499409 Necromancer Abilities for Pet Builds: http://www.grimdawn.com/forums/showthread.php?p=574133 Pet Devotions for AoM: http://www.grimdawn.com/forums/showthread.php?p=574136 Last edited by DaShiv; 12-20-2017 at 04:14 AM. |
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VII. PET DEVOTIONS Pet Devotions for Ashes of Malmouth [Updated: 1.0.4.0] Pet builds derive more of their power from devotions than any other build type, so plotting the most effective devotion path is an essential step toward crafting a successful pet build. AoM brings new devotions, a new pet mastery, and new items/modifiers, the combination of which requires a thorough re-evaluation of the devotion choices available for the new setting. Tier 3 (T3) Devotions
Pet builds are fortunate to have multiple T3 devotions to build toward. Here’s an analysis of their different options, in order of preference. Rankings of T3 Devotions for Pet Builds
1. Dying God Pet bonuses:
Note that Dying God is the only devotion with a serious penalty: the constant health drain from Hungering Void will force pet builds to divert resources away from pets and invest into health sustain instead. This can be a harder task than for most other build types, since pet builds can’t simply equip an item or component to heal themselves using ADCTH from their pet’s attacks. Thus, the cost of Dying God is actually higher than implied by its affinity requirements. Nevertheless, paying this price of admission is well worth the results from the strongest pet devotion available. Any cabalist pet build should automatically take Dying God over Mogdrogen, because cabalist provides easy +% pet OA (Master of Death), +pet speed (Manipulation), and regen (Blood of Dreeg) to complement Dying God. Patch 1.0.4.0 Update: Crit bonus was reduced from +72% to +66%. 2. Mogdrogen the Wolf Pet bonuses:
Patch 1.0.4.0 Update: Added 8 Bleed damage / 3s for pets. 3. Aeon’s Hourglass Pet bonuses: none. It’s unusual for a devotion with zero listed pet bonuses to be listed among pet devotions. However, with AoM’s increased devotion cap, devotion plans using multiple T3s are far more viable than ever, and Aeon’s Hourglass is undoubtedly the best second (or third) T3 devotion for pet builds. As previously explained in Understanding Pet Damage: "CDR is extremely helpful for pet builds to maintain devotion procs and skill effects." With the new summons and effects introduced by AoM, the CD reduction from Time Dilation (TD) now has an even larger impact on pet builds:
Aeon’s Hourglass is especially effective for necromancer-based builds to help with resummoning of skeletons, and its red/blue affinity pairs extremely well with Dying God. 4. Ishtak, the Spring Maiden Pet bonuses:
Taunting lends itself to a passive and/or defensive playstyle, because a DPS-centric active playstyle that relies on aggro-causing debuffs (such as Curse of Frailty) would thoroughly undermine the effectiveness of pet taunts. Therefore, Ishtak is primarily a pet utility devotion and not a max-DPS devotion, even though its OA, flat damage, and speed bonuses improve pet DPS to some extent. Ishtak’s absorb proc can also allow the devotion to act as a secondary defensive T3, especially due to its strong blue synergy with Dying God. 5. Tree of Life Pet bonuses:
Pet builds that don’t fall into one of these specific use categories should use one of the higher ranked T3 devotions instead. 6. Light of Empyrion Pet bonuses:
Patch 1.0.4.0 Update: Corrected pet Elemental Resist bonus to be 15% Elemental Resist instead of 15% Increased Current Elemental Resist. Patch 1.0.4.0 Update: Pet bonuses were removed from Rattosh, thus it was also removed from this T3 list. Its previous entry has been archived below:
Spoiler!
Tier 1 (T1) and Tier 2 (T2) Devotions
Note that T1 devotions are actually more important than T2 devotions, because most of a devotion path’s affinity points will come from T1 devotions. Also, taking too many T2 devotions will make it difficult or impossible to complete multiple T3’s; in that way, T2’s actually compete with T3’s indirectly. Pay close attention in choosing the best T1’s to provide the necessary affinity for T3’s, then add/substitute in whichever T2’s that affinities permit. For pet builds, these are the best T1’s and T2’s to pay attention to: Top T1 Devotions for Pet Builds
1. Shepherd’s Crook Pet bonuses:
2. Raven Pet bonuses:
3. Panther Pet bonuses:
4. Toad Pet bonuses:
Patch 1.0.4.0 Update: Added 3% Offensive Ability and 4% Damage Converted to Health bonuses for pets. 5. Hawk Pet bonuses:
Patch 1.0.4.0 Update: Added 4% Crit damage and 2% Offensive Ability bonuses for pets. Top T2 Devotions for Pet Builds
1. Bysmiel’s Bonds Pet bonuses:
Patch 1.0.4.0 Update: Health bonus increased from +8% to +10%. Eldritch Hound summons closer to enemy and has slightly increased attack speed. 2. Manticore Pet bonuses:
Patch 1.0.4.0 Update: Added 60% Poison damage, 5% Health and 3% Offensive Ability bonuses for pets. 3. Bard’s Harp Pet bonuses:
4. Huntress Pet bonuses:
Patch 1.0.4.0 Update: Added 6 Bleed damage / 3s bonus for pets. 5. Staff of Rattosh Pet bonuses:
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Pet/Vitality Hybrid Cabalist: The Night King – http://www.grimdawn.com/forums/showthread.php?p=574127 Understanding Pet Damage: http://www.grimdawn.com/forums/showthread.php?p=499409 Necromancer Abilities for Pet Builds: http://www.grimdawn.com/forums/showthread.php?p=574133 Pet Devotions for AoM: http://www.grimdawn.com/forums/showthread.php?p=574136 Last edited by DaShiv; 12-20-2017 at 03:54 PM. |
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Reserved (7/7): Addendum
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Pet/Vitality Hybrid Cabalist: The Night King – http://www.grimdawn.com/forums/showthread.php?p=574127 Understanding Pet Damage: http://www.grimdawn.com/forums/showthread.php?p=499409 Necromancer Abilities for Pet Builds: http://www.grimdawn.com/forums/showthread.php?p=574133 Pet Devotions for AoM: http://www.grimdawn.com/forums/showthread.php?p=574136 |
#8
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I was hoping to see another Cabalist build based on the Stormbringer of Malmouth and the mythical Mantle of the Patron.
Thanks for the outstanding work! Excellent build, excellent analysis, and excellent guide. |
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All sections will be soon posted piecemeal. The first part is up now, but it'll likely take a day or two to finish edits and format all content into forum-friendly posts. Thanks for your patience!
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Pet/Vitality Hybrid Cabalist: The Night King – http://www.grimdawn.com/forums/showthread.php?p=574127 Understanding Pet Damage: http://www.grimdawn.com/forums/showthread.php?p=499409 Necromancer Abilities for Pet Builds: http://www.grimdawn.com/forums/showthread.php?p=574133 Pet Devotions for AoM: http://www.grimdawn.com/forums/showthread.php?p=574136 |
#10
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Deleted my original message for reserved.
"You finally did it and posted!!! and you used that off hand" Btw your gear choice says a lot about some of the new skelle sets |
Tags |
cabalist, minions, necromancer, pets, skeletons, summoner |
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