Hope it's true. I want native next gen games which aren't hold back because someone thought it might be a great idea to start the new generation with a $299 baseline SKU...Well than.
It means the next gen baseline will be pretty high. Good.
Hope it's true. I want native next gen games which aren't hold back because someone thought it might be a great idea to start the new generation with a $299 baseline SKU...Well than.
It means the next gen baseline will be pretty high. Good.
I don't see why the will buy early .If someone has a One S, Lockheart is a pretty attractive offer. In general, the idea of a 300$ or 350$ console while the other consoles are 499$ is very smart, ask Nintendo. If someone plays AC, COD, FIFA, and Fortnite, why would he spend 499$ on a console in 2020 or 2021? No one here will buy it, but the general public? In 2019 probably over 10m people will buy a 249$ PS4 slim, that's 6 years into the generation. If you launch with a 299$ console, you can get the 3rd or 4th year adopter in the first year; that's could be a very aggressive move.
For me Sony BOM would be around $475 to $500 ( i also putting shipping etc etc in that )I’ve mentioned this before but our arguments on pricing often conflate retail pricing & BOM. I think we need to be clearer which ones we are talking about when we give numbers. For example it’s possible that the PS5/XB2 could be $499 BOM and a loss eaten to make it $399, and next thing you know we’ll have both sets of people arguing about how they were “right” on their pricing guesses.
This.Let's take a look at what the guys building the next PS have to say about this pricing thing. Sony has stated that:
a) PS4 will be the main profit driver for the first few years of the new generation. Profit being the operative word; not revenue, profit.
b) They want and expect to transition players very quickly to the next gen platform.
c) There's also the graph that showed a massive dip in projected division profitability for the FY after the gen launch, and that's noteworthy especially when you take into account their growth in recurring revenues.
A tells me the PS5 won't sell at a profit. It likely won't be very profitable - or at all - after the initial purchases (i.e. game, accessory and PS+ sub).
B tells me they are going for mainstream pricing, cutting as close to no-brainer buy as they can - getting as many people on your new platform as early as you can is important because of the network effect, and they understand that very well.
These things together tell me PS5 will sell at a considerable loss to achieve a mainstream price. $399 and not one cent above that.
They will still bundle it with a controller. Not putting a controller in would be immediate bad press.One nice thing about scarlett that's not getting much attention is the fact I can use my xbox one controllers on it.
I wonder if they will sell just the console with cables for people who already have an x1 controller.
Off topic:Hey guys. Could we please get everything related to misterxmedia banned from here, like we already have for some other assholes? It might be easy to laugh at him and call him a simple troll, but don't...
*MisterXRacistpost.jpg*
Personally I think they're going to take a $100 loss either way given the stats they have on his much first-year buyers spend. As for the price, I'm not sure - there's some light evidence of $499, like the Cerny quote and Reiner's word about the devs, but all I'm (90%) sure of right now is that the BOM will be at least $500.For me Sony BOM would be around $475 to $500 ( i also putting shipping etc etc in that )
What i not certain about is what they going to sell it for .
Both would be nice, I'm sure there's millions of x1 owners with multiple controllers, I have 3.They will still bundle it with a controller. Not putting a controller in would be immediate bad press.
This looks glorious and I want it.Saw this yesterday (artist claims this is real time, crafted in UE4) and I would not be surprised to see character fidelity of this quality be in AAA games next gen (given there are very close competitors this gen already) in real time gameplay (not cinematics):
Source - Liam Grice- Senior Character Artist at Supermassive Games
I just hope animation is commensurate with fidelity next generation.
Ehhh, I think it can happen on both sides. Someone was saying earlier that Colin Moriarty is a PS fanboy, so there's one.Off topic:
I think this would be a good time to ban this cunt from further discussions, even in jest. Also, what it is with degenerates and their love for Xbox? It was only recently that I saw that guy, jezz or someshit, trying to delegitimize prevalence of homophobia by conflating it with console fanboyism. These companies need to do a better job of dissociating themselves from toxic influencers because the community deserve better reps.
Gary Oldman ftw.Saw this yesterday (artist claims this is real time, crafted in UE4)
Off topic:Ehhh, I think it can happen on both sides. Someone was saying earlier that Colin Moriarty is a PS fanboy, so there's one.
Sure but it’s different when a reputable outlet reports on something having already tested and verified their sources against other sources. That has teeth. Speculating on some pastebin or random on twitter just isn’t the same.We may not know that it's leaked until we'll know official specs though.
PlayStation 5 Is More Powerful Than Xbox Scarlett, According To DevsOn the latest episode of his podcast, former IGN editor Colin Moriarty revealed that the PlayStation 5 is more powerful than the Xbox Scarlett, judging from reports of developers who have received the developer kits for both systems. While it’s true that the final specs of consoles are different from the ones seen in the dev kits, there’s a good chance that this report is right, as this isn’t the first time we heard that the Sony next-gen console is going to be the more powerful than Microsoft’s system.
After a year or two these games don’t come out to the previous gen anymore. AC 2014 for instance came only the next gen. Most games in 2021-2022 will come to next gen only and the Anaconda and PS5 will still be 499$.I don't see why the will buy early .
If they don't care that much improve gfx there is no reason for them to push up there buying habits by years.
Also you forgetting that both of these consoles had sales for $199 and XB even lower for past 2 years .
So $300 and $350 is a fair amount compare to that .
Plus i expect stuff like Fortnite to get cross play so that going to give them even less reason to upgrade .
Doesn't look very impressive for AAA next gen to me when we already had something like this in-game not cinematics!Saw this yesterday (artist claims this is real time, crafted in UE4) and I would not be surprised to see character fidelity of this quality be in AAA games next gen (given there are very close competitors this gen already) in real time gameplay (not cinematics):
Source - Liam Grice- Senior Character Artist at Supermassive Games
I just hope animation is commensurate with fidelity next generation.
Off topic:
I think this would be a good time to ban this cunt from further discussions, even in jest. Also, what it is with degenerates and their love for Xbox? It was only recently that I saw that guy, jezz or someshit, trying to delegitimize prevalence of homophobia by conflating it with console fanboyism. These companies need to do a better job of dissociating themselves from toxic influencers because the community deserve better reps.
I thought 8TF is the realistic prediction now...I am still dying to know how exactly MS thought Sony will launch 8TF @ $399 and got this amazing sandwich strategy idea that probably cost them quite a lot in addition to not actually working.
You shouldn't get your hopes up here. This is part of the Unreal push into movie special effects (ie that starwars demo with raytracing). We won't have rigs powerful enough to push this. But we should have kick ass special effects. Exciting stuff.Saw this yesterday (artist claims this is real time, crafted in UE4) and I would not be surprised to see character fidelity of this quality be in AAA games next gen (given there are very close competitors this gen already) in real time gameplay (not cinematics):
Source - Liam Grice- Senior Character Artist at Supermassive Games
I just hope animation is commensurate with fidelity next generation.
Off topic:
I think this would be a good time to ban this cunt from further discussions, even in jest. Also, what it is with degenerates and their love for Xbox? It was only recently that I saw that guy, jezz or someshit, trying to delegitimize prevalence of homophobia by conflating it with console fanboyism. These companies need to do a better job of dissociating themselves from toxic influencers because the community deserve better reps.
Now, Ive seen MrX spew the usual bs/lies and absurd half truths, twist facts etc But this... this is crazy psychotic drivel I never knew he was capable of. He doesn't sound harmless at all. He sounds like a crazy, racist conspiracy theorist. I didn't know how Far right that guys agenda is. wow.Hey guys. Could we please get everything related to misterxmedia banned from here, like we already have for some other assholes? It might be easy to laugh at him and call him a simple troll, but don't...
The only issue is the lighting in bright daylight and in day shade makes drakes model looks terrible.Doesn't look very impressive for AAA next gen to me when we already had something like this in-game not cinematics!
i expect a lot more!
While i think nate looks incredible during cinematics his in game model and shading leaves a lot to be desired. He can look really bad in some lightning conditions and never really approaches these renders during gameplay.Doesn't look very impressive for AAA next gen to me when we already had something like this in-game not cinematics!
i expect a lot more!
And that is why I explicitly mentioned, "real time gameplay (not cinematics)".Doesn't look very impressive for AAA next gen to me when we already had something like this in-game not cinematics!
i expect a lot more!
Off topic:You shouldn't get your hopes up here. This is part of the Unreal push into movie special effects (ie that starwars demo with raytracing). We won't have rigs powerful enough to push this. But we should have kick ass special effects. Exciting stuff.
I don't think Cerny's quote points at $499 at all, actually. They've said similar things about the PS4 back then. It's all about expectations management, setting a narrative, making people think they're getting a lot of bang for the buck - if they'd get surprised by a sticker price that's lower than expected, that's perfect, consumers love this shit.As for the price, I'm not sure - there's some light evidence of $499, like the Cerny quote and Reiner's word about the devs, but all I'm (90%) sure of right now is that the BOM will be at least $500.
You usually need some overhead to run benchmarking and debugging software in parallel. This overhead is, nowadays, much smaller than it's been in the past, in relation to the kind of room you need for game data itself.A quick question: why does a devkit need more RAM than a retail unit of a console?
Looks like the next generation of linear adventure games. This is what I expect as a next gen leap from games like Until Dawn and Detroit Become Human.Saw this yesterday (artist claims this is real time, crafted in UE4) and I would not be surprised to see character fidelity of this quality be in AAA games next gen (given there are very close competitors this gen already) in real time gameplay (not cinematics):
Source - Liam Grice- Senior Character Artist at Supermassive Games
I just hope animation is commensurate with fidelity next generation.
And that is why I explicitly mentioned, "real time gameplay (not cinematics)".
Outside of cinematics, we have seen one game that comes awfully close those images from another project made in UE4, Days Gone:
Images courtesy of Dumbmugi
Honestly, I really thought that I was looking at a next gen baseline when it saw these, insofar as character model fidelity is concerned.
Off topic:
Funnily enough, if Deepfakes are proving anything, it is that, that is a cheaper way of doing photo realistic character models right for movies.
it looks exact the same during gameplay and cut-scenes. this is in-game model of nate during gameplayWhile i think nate looks incredible during cinematics his in game model and shading leaves a lot to be desired. He can look really bad in some lightning conditions and never really approaches these renders during gameplay.
That is a question for the Sony SMEs but how I understood it PS3 BC is achieved by PS Now streaming.Sorry if this has been asked before, but..
With PS5 being "fully backward compatible", do we know yet if digital PS3 games (like Scott Pilgrim for example) we have purchased on our PSN accounts be available and playable to owners again on the new system?
?Every time a new generation is on the corner we start to see demos similar to the above UE4 demo which are effectively a taste of one generation ahead of the upcoming one. This deflates my hype a lot...
My understanding is Sony has only confirmed backwards compatibility for PS4 games.Sorry if this has been asked before, but..
With PS5 being "fully backward compatible", do we know yet if digital PS3 games (like Scott Pilgrim for example) we have purchased on our PSN accounts be available and playable to owners again on the new system?
Good post.Let's take a look at what the guys building the next PS have to say about this pricing thing. Sony has stated that:
a) PS4 will be the main profit driver for the first few years of the new generation. Profit being the operative word; not revenue, profit.
b) They want and expect to transition players very quickly to the next gen platform.
c) There's also the graph that showed a massive dip in projected division profitability for the FY after the gen launch, and that's noteworthy especially when you take into account their growth in recurring revenues.
A tells me the PS5 won't sell at a profit. It likely won't be very profitable - or at all - after the initial purchases (i.e. game, accessory and PS+ sub).
B tells me they are going for mainstream pricing, cutting as close to no-brainer buy as they can - getting as many people on your new platform as early as you can is important because of the network effect, and they understand that very well.
These things together tell me PS5 will sell at a considerable loss to achieve a mainstream price. $399 and not one cent above that.
If you're targeting a certain resolution at the high end, it doesn't matter much if a lower end SKU can run it at a lower (dynamic) resolution.Hope it's true. I want native next gen games which aren't hold back because someone thought it might be a great idea to start the new generation with a $299 baseline SKU...
How big of a difference are we looking at?More important than the way the bandwidth is managed with the hbm plus ddr4 rumor,
It should also use significantly less power than gddr6.
Which means you can push the gpu harder.
Hmm, true. Hopes up, then :)
Thing is UC4 years old by now and i think Ellie looks just as good maybe better in some ways .it looks exact the same during gameplay and cut-scenes. this is in-game model of nate during gameplay
PICS
but i agree, in some lightning conditions SSR doesn't work nicely!
The Last of Us part 2's character models looks a gen ahead in my opinion!Thing is UC4 years old by now and i think Ellie looks just as good maybe better in some ways .
Think people underestimating next gen .
Still characters wise i don't think we have for more to go aside from animation and few small things.
Good post.
I should mention that a Samsung manufactured die funnily enough kills the Samsung HBM rumor. This would necessitate a Samsung going to TSMC for packaging, which seems very unlikely.
But I absolutely believe a Zen 2 Navi 10 console with SSD can be sold for $399 at retail.
The die size should be in the neighborhood of 320mm^2 as noted and rumored. 16GB of RAM will be comparatively cheaper than PS4 because they don’t need to do clamshell. Prepare for a 9TF system in that case.
The only issue is the lighting in bright daylight and in day shade makes drakes model looks terrible.
While i think nate looks incredible during cinematics his in game model and shading leaves a lot to be desired. He can look really bad in some lightning conditions and never really approaches these renders during gameplay.
IIn uncharted ingame models are the same as cutscenes the problem is that the SSS is broken during day-times.it looks exact the same during gameplay and cut-scenes. this is in-game model of nate during gameplay
Cut-scenes model:
but i agree, in some lightning conditions SSR doesn't work nicely!
Certainly not an expert here but I assume it'd need the very same CPU and the very same memory solution to avoid any draw-backs besides a lower resolution. I don't think that would have been the case here (as in: only difference would have been a much more potent GPU of the high end SKU).If you're targeting a certain resolution at the high end, it doesn't matter much if a lower end SKU can run it at a lower (dynamic) resolution.
No mid-gen refreshes, please. I think even Sony stated some time ago that they will not go with another Pro version. I'm all in for the form factor refresh, slim versions, but don't want any of that mid-gen upgrade bullshit. And this comes from the mouth, erm, keyboard of a guy who owns Xbox One X and PS4 Pro.~9tflops in 2020 and 12-14tflops in 2023 for mid-gen refresh both fo $399. sounds dissapointing for me!
The Last of Us part 2's character models looks a gen ahead in my opinion!
All those site replying the same site based in nothing.PlayStation 5 Is More Powerful Than Xbox Scarlett, According To Devs
How close are the dev kits to the final specs typically? Do they change wildly or, assuming this statement is accurate, is this a precedent for the final specs of PS5 being more powerful than Xbox? Also, what kind of GPU do devkits come with if they're still researching on it? Are these just prototyped gpus (a small batch AMD manufactured for Sony/MS)?