Cure, clothe, feed, and provide drinks for the homeless in every town. I use the Active Inventory mod to be able to directly stick things in NPC inventories. NPCs will wear the best clothes they have, and will occasionally change outfits if you give them several of the same value. Eyja looks particularly radiant in my games, having a number of fine dresses and jewelry to wear.
Every beggar has a disease, which you can really only determine via checking their stats by using the console (sdt 8 and then click the beggar). Cure Disease works on them. Again, without checking via the console you can't tell, but you can do it.
Feed NPCs who are scripted to eat but have no food they can get to. The entire Skingrad Mage's Guild is a good example. So are several of the people of Bravil. You can either set food out that they can get to (works fine for the Skingrad mages) or directly stick stuff in their inventories. If they have both food and drink they will randomly choose one for each meal, so sometimes they will raise a mug instead of eating the gray food-substance.
You can start an open-air market. There is a cart near the bridge in Bravil in front of the Mage's Guild there. It makes an excellent setting for food, wines, clothing and other goods. There is an Argonian named Reenum who pretty much just hangs around right there. I hired him to run the market for me. You can get as elaborate with it as you want. In one game I have areas set up for clothes, I brought in baskets to use for potatoes, flour, other foods. The empty barrel nearby is full of pumpkins and watermelons.
You can run for political office. My character with the open air market is the Mayor of Bravil. Seems the Count's son sneeringly suggests that you should run for office. I chose to take him at his word. The "campaign" was accomplished by using Speechcraft and bribes to bring the disposition of every single inhabitant up to 100. At which point I declared the election to be unanimous. I also greased the palms of every shopkeeper in town by investing in their shops, and giving them all fancy new upper-class duds to wear.
I also like to equip all of the stable-hands with top of the line armor and weapons, so they can protect the horses. The one near Leyawiin really needs it since there is a spawn point close enough to the stables there where she is at risk of getting killed. Again, using the Active Inventory mod to load them up with the weapons and armor they are best suited to use.
Same with any little peaceful village that is at risk from nearby spawns or things following me into town. Pell's Gate citizens are well protected in some of my games, as are the various sheep herders in Aleswell and near Skingrad.
This occurs later in game usually when I have no need for money so there's no real reason to collect dropped loot. I'd rather distribute it to where it can serve a purpose.
Something kind of fun to do is to determine the eating schedules of NPCs in towns and villages and go to the pubs at those times, and hang out with them while they all chat with each other and eat. They will have rather lively conversations among themselves sometimes.
Another little quest is to buy every "expensive" unique item each vendor has - usually only one per vendor. Sometimes worth owning, sometimes not, but when you are rolling in drakes not much else to do with it.
You can decorate your house, inside and out. For some of the poorer houses, I do landscaping work outside using various planters to create gardens, and the SetScale console command to make bigger potted plants.
Edited by Erlendur, 29 March 2016 - 01:22 AM.