- Publisher: Capcom
- Release Date: Sep 21, 2004
- Summary:
- Developer: Valuewave Co.,Ltd.
- Genre(s): Role-Playing, Console-style RPG
- # of players: 1 Player
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 8 out of 27
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Mixed: 18 out of 27
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Negative: 1 out of 27
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With its abundance of cool unlockables, neat customization options, and strong amalgamation of strong RPG battle systems, I can easily recommend it to Mega Man X fans who are tired of being disappointed and are willing to try a little something different.
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Weekly Famitsu8 / 8 / 8 / 8 - 32 gold [Vol 816; 6 Aug 2004]
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PSM MagazineWhile some old-school Mega-fans may find turn-based fighting monotonous, it definitely works here and the combat system is deep enough to satisfy even seasoned RPG gamers. [Nov 2004, p.92]
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Official U.S. Playstation MagazineAnyone looking for a sweeping epic with interesting characters or unique gameplay mechanics will be sorely disappointed by what it has to offer. [Nov 2004, p.120]
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Electronic Gaming MonthlyWhile the crisp graphics and energetic battles work well, the dungeons are a chore and the plot is you usual Mega Man X bluster - weak in a five-hour platformer, unbearable in a full-length RPG. [Nov 2004, p.138]
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Game InformerFor all the cool special moves and boss fights, the heart of any RPG is the story. Sadly, Command Mission doesn't just fail in this area; it is a discotheque fire disaster with no survivors. This game's plot isn't merely bad - it's embarrassing and painful. [Oct 2004, p.128]
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Even with superstrong "Hyper" mode and customizable weapons, it took everything we had to not fall asleep on our controller.
Score distribution:
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Positive: 2 out of 5
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Mixed: 2 out of 5
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Negative: 1 out of 5
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Jan 10, 2014
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Jan 21, 2016
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RyanT.Sep 25, 2004
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Jun 19, 2019
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Apr 26, 2011
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Awards & Rankings
48
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#48 Most Shared PS2 Game of 2004
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