The World of DayTrippers

The time is shortly after the year 2100, the location is the first world. Massive megacorporations dominate the economic landscape and incredible advances in technology make the most miraculous things possible, from genetic modification to medical nanotechnology and microfusion power generators. But the most earth-shaking development of the 21st century is one we’re just beginning to see the ramifications of: As the 22nd century enters its second decade, the inner and outer realities of SlipSpace are opening up to human exploration.

The Slip Capacitor, based on the groundbreaking work of Zayim Diaspora, is an amazing device that allows travel to other dimensions in vehicles known as Slipships.

The bold explorers who pilot these vehicles face a multiverse of physical and psychological dangers to bring back priceless knowledge and powerful artifacts from far-flung dimensions and other realities.

They’re called DayTrippers, and you’re one of them.

Legends of Tabletop AP 28 - "Tricks of the Trade" (part 4)

Returning to Earth with Charlie, an unexpected cat-man stowaway from Unaris B, the crew discovers things are... not quite right.

Legends of Tabletop AP 27 - "Tricks of the Trade" (part 3)

The team returns to shoot an episode of Scilla Sardacian's show on the weird planet of the Chingsi, with special guests Jacko Bonno and The Helvetica; a popular neuro-erotic dance band.

Legends of Tabletop AP 26 - "Tricks of the Trade" (part 2)

Nash, Reggie and Decklan continue their bizarre encounter with the Chingzi.

Legends of Tabletop AP 25 - "Tricks of the Trade" (part 1)

On their first assignment for Scilla's "Follow My Ass" show, Nash, Reggie and Decklan travel to a newly discovered Dream World. Their goal is simply to scout for shooting locations, but they soon discover that the planet's bizarre inhabitants are eager to trade.
Includes art by Enmanuel Martinez, from the "DayTrippers Golden Age Adventures" anthology.

PlotField Diagrams

To break down the stories in "Golden Age Adventures" I came up with a method I call "Plotfields" - and this method will be included in the 2nd edition of the DayTrippers GameMasters Guide.

A Plotfield is essentially an object-oriented breakdown of all characters, locations and objects in an emergent storyspace, arranged in such a way as to superimpose a relationship map on top of an abstract geographical representation of that space.

Online Character Building Form

Character Building Time!

These dynamic tables follow the same rules presented in the DayTrippers Core Rules book. Building your own DayTripper has never been easier!

Timeline of Ancient Civilizations

The attached timeline covers Time Period 9 in the DayTrippers GameMaster Guide. This is the time of Ancient Civilizations.

Click here to download.

The World of DayTrippers

The time is shortly after the year 2100, the location is the first world. Massive megacorporations dominate the economic landscape and incredible advances in technology make the most miraculous things possible, from genetic modification to medical nanotechnology and microfusion power generators. But the most earth-shaking development of the 21st century is one we’re just beginning to see the ramifications of: As the 22nd century enters its second decade, the inner and outer realities of SlipSpace are opening up to human exploration.

The Slip Capacitor, based on the groundbreaking work of Zayim Diaspora, is an amazing device that allows travel to other dimensions in vehicles known as Slipships.

The bold explorers who pilot these vehicles face a multiverse of physical and psychological dangers to bring back priceless knowledge and powerful artifacts from far-flung dimensions and other realities.

They’re called DayTrippers, and you’re one of them.

Legends of Tabletop AP 25 - "Tricks of the Trade" (part 1)

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On their first assignment for Scilla's "Follow My Ass" show, Nash, Reggie and Decklan travel to a newly discovered Dream World. Their goal is simply to scout for shooting locations, but they soon discover that the planet's bizarre inhabitants are eager to trade.
Includes art by Enmanuel Martinez, from the "DayTrippers Golden Age Adventures" anthology.

PlotField Diagrams

To break down the stories in "Golden Age Adventures" I came up with a method I call "Plotfields" - and this method will be included in the 2nd edition of the DayTrippers GameMasters Guide.

A Plotfield is essentially an object-oriented breakdown of all characters, locations and objects in an emergent storyspace, arranged in such a way as to superimpose a relationship map on top of an abstract geographical representation of that space.

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