Video game industry leaders head to Washington
Representatives of the United States video game industry are meeting with Vice President Joe Biden in Washington today to get a word in before he gives new gun policy recommendations to President Obama next week.
The 10 best-selling games of 2012
It was a rough year at retail for the United States video game industry, which saw $3.73 billion fewer dollars spent than it did in 2011, but the biggest triple-A games continued to sell.
Joe Danger is a rare example of console-to-mobile done right
Hello Games has had quite an explosive few years, thanks to its rather popular arcade racing Joe Danger series. Now, as the third installment launches on iOS, the studio is finally ready to put Joe to bed.
3DS piracy is a problem - because publishers say so
When Renegade Kid's Jools Watsham raised concerns over Nintendo 3DS piracy, the public reaction was brutal. Here, Dreamrift's Peter Ong explains why we should indeed be worried about piracy on the 3DS.
Games for social good, five years after PeaceMaker
We catch up with Games For Change co-president Asi Burak on the potential for games to influence behavior positively, and look at what's changed five years after his groundbreaking PeaceMaker.
How retail figures may point to a coming disruption
Retail video game sales tell a brutal tale: a market cut in half from 2008 to 2012. Gamasutra analyst Matt Matthews discusses what's going on behind the scenes, suggesting that a disruption is well underway.
Interview: Mobile tech developer Qualcomm's reliance on game players
Qualcomm hasn't historically been a game-centric company, but that is changing. At CES 2013, Gamasutra spoke to two key Qualcomm execs about why mobile games -- and courting mobile game developers -- is key to Snapdragon's success.
IGDA's open letter to Vice President Joe Biden
In it, IGDA calls for better studies into the effects of imaginary violence, such as that found in video games. Don't just study the negative effects, the group says: study the benefits too.
How Virtue's Last Reward weaves its gameplay/narrative blend
The cult adventure game hit was one of the highlights of 2012, and Gamasutra speaks to its director to discover exactly how he managed to build a story-based game that turns narrative into gameplay.
Skylanders has now made $500M in U.S. sales
Activision's Skylanders franchise has shown over the last year that kids' games can become real cashcows if done right -- and latest figures for the series make for remarkable reading.
The 5 things game developers should take away from CES 2013
3D is irrelevant, everyone wants to make their own console, and no one really knows what's going on in mobile games: Here's what the games industry should take away from CES 2013.
Another month of retail video game decline in the US
Another month, another decline for the retail video game industry in the United States, despite the new Wii U console and a strong debut for Ubisoft's Far Cry 3.
Valve's Newell opens up about his 'Steam Box' plans
Valve's Gabe Newell has given an in-depth rundown of what we can expect from the company in the near future, ranging from its home console plans, to how the Steam store is going to evolve over the coming years.
Opinion: Meeting with Biden is a mistake for the game industry
If you're meeting with Joe Biden about gun control, you're stating that you are part of the problem, and therefore, you are part of the problem, says Gamasutra Editor-in-Chief Kris Graft.
GDC 2013 adds Capy, Shellrazer, Yamove! Summit talks
The latest announced GDC 2013 Summit talks will involve Sword & Sworcery's Capy on paid App viability, revenue generating IAP in Shellrazer, and an acclaimed student/indie dance battle game collaboration.
Video: The making of EliteElite co-creator David Braben shares the motivation behind and genesis of the genre-defining space flight sim, which stood against industry demands for another arcade-patterned game.
Pokemon's marketing head prepares for the series' first global launch
Later this year, Nintendo will release the first Pokémon game for the Nintendo 3DS -- X & Y -- and Gamasutra speaks to The Pokémon Company's J.C. Smith to find out about the latest installment and the company's expectations for it.
Indie Royale co-ownership shifts to Tenshi Ventures
IndieGames.com and Gamasutra parent the UBM Tech Game Network has transferred its 50% share in the Indie Royale game bundle to UK games investment firm Tenshi Ventures. Desura remains the co-owner of the other 50%.
Mario: The secret to co-worker collaboration?
Serious games are sometimes used in the workplace -- but can Nintendo's series teach workers on a project to work together better? A game learning specialist experiments.
Microsoft's IllumiRoom uses your whole living room for video games
Microsoft this week revealed a new proof-of-concept project called IllumiRoom, that utilizes the Kinect for Windows camera, coupled with a projector, to use your living room space as part of your video game experiences.
Blog: Mid-core - The shape of social games to come
Rebel Entertainment's Mike Goslin argues that appealing to the "mid-core" might not just be an option, it might be the way to get your social game noticed.
Robotic Arm Software
Robotic Arm Software brings a variety of tool development services to game companies. We focus on the asset pipeline, helping you to create, build and manage your data.
Ozone Music and Sound
Creative Audio, the art of sound. That\'s all we do. Your projects, schedules, and budgets are unique, so are we.
Game Consulting
Since 2002, GameCo is the most important Art Outsourcer in France. With an international team of senior artists and managers, we can handle your Art production with the highest quality and efficient rates.
Media Elements LLC
Media Elements LLC is a global leader and top multimedia studio in business and multi-platform multimedia services for Video Game and Digital Entertainment.
GarageGames, LLC.
GarageGames is currently located in Las Vegas, Nevada. As the makers of the Torque game development technology, we have provided professional level cross-platform technology and tools since 2000.
Forge Studios
Forge Studios is an outsourcing production services studio founded by an experienced team of professionals. Our team has worked on a variety of projects providing high quality in-game content as well as engine integration, workflow setup, art direction.
PLAY! Illustration/Design for Toys & Interactive Games
PlayIllustration.com showcases professional artists and design firms with experience in the GAME and TOY industries. Over 300 professional artists are featured on the site. Their skills include include illustration, 3D, modeling, animation, storyboarding,
Frogtale Studio
Frogtale Studio is an offshore art production company based in Kuala Lumpur, Malaysia, providing high quality outsourcing solution to game developers.
Clean Cuts Music & Sound Design
Clean Cuts is a world-class audio facility with over 25 years of experience in custom music composition, sound design, audio production and voice over casting. Our team of staff composers and sound designers are passionate and take pride in understanding
SomaTone Interactive Inc.
With over 1000 titles to our credit, SomaTone is the #1 provider of audio and art in games, period. Our active clients include Activision, Electronic Arts, Ubisoft, Zynga, Playdom, Big Fish Games, PopCap, Gazillion, F9, Gameloft, Arkadium, THQ, Disney, a
Test Drive the Unreal Engine
In this reprinted article from Game Developer magazine's 2012 Game Career Guide issue, Sjoerd De Jong details the steps involved in making a simple third-person game using the Unreal Development Kit.
A Plushy Knight’s Tale
Jeremiah Graves tells the story of Plushy Knight, the product of eight months of work by twenty student developers at the Florida Interactive Entertainment Academy.
Microsoft Excel for Game Designers
In this feature originally printed in Game Developer magazine, Ira Fay notes how budding developers can use Microsoft Excel to set up and analyze data in the context of game design.