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I’m pretty darned pleased with today’s show, and at least 87% of the credit should probably go to Very Special Guests Mr. Gary Whitta and The Walking Dead Episode 4 Director Nick Herman. For the uninitiated, Gary Whitta is the former Editor-in-Chief of PC Gamer and writer of post-apocalyptic drama The Book of Eli and the upcoming After Earth.
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With PlayStation Mobile‘s byte-sized games for PS Vita and supported Android phones and tablets officially on the move, we sit down with PlayStation Mobile’s Sarah Thomson to chat about the top launch games, the future of mobile gaming, and the ins and outs of business development in a new Origin Story segment. Good stuff!
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Here we go again! This week’s Blogcast is jam-packed with informative interviews, starting with a 20-minute discussion on the hotly anticipated real-time tactics PS3 game XCOM: Enemy Unknown that pits Earth’s finest against a gruesome menagerie of ETs. Then we step into the shadows with Assassin’s Creed III and Assassin’s Creed III: Liberation with three new interviews that shed new light on the evolution of Ubisoft Montreal’s signature series.
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PlayStation Blogcast regulars Nick, Sid, and Rey have all flown the coop, and wouldn’t you know it — they left me with a heaping pile of New Releases to tell you all about. Fortunately, I was able to draft in new recruits in the form of community assassin Kristine Steimer and behind-the-scenes Blogman Justin Massongill. After we share the heaping helping of upcoming PSN titles (there are a *lot*), Sony Santa Monica’s Seth Killian drops by to dish details on PlayStation All-Stars Battle Royale’s single-player modes and super-secret easter eggs.
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Next week’s release of Borderlands 2 is weighing awfully heavily on our minds! In today’s very special interview, we invite Gearbox Software Creative Director Paul Hellquist to answer a battery of questions from Jeff, myself, and you. We touch on just about everything: the game’s vastly enhanced variety, co-op improvements, weapon manufacturers, questing, level caps, DLC, and much more. If you’re dying for next Tuesday, this is one interview you won’t want to miss.
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I can say with considerable confidence that today’s episode is our biggest and best yet, weighing in at a groan-inducing (but quality-packed!) two hours and 10 minutes. Our time at PAX Prime last week yielded sweet fruit in the form of five new game developer interviews, and each one is a treat. First, indie developer Matt Gilgenbach discusses how his new PSN-exclusive “reverse shooter” Retro/Grade changed his life; from there, we shift to Snapshot, the charming PS3 and PS Vita platform puzzler that enables players to manipulate their environment through photographs.
+ Posted by Sid Shuman
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Today marks a major milestone for PlayStation Blogcast: The big 4-0. Woo-hoo, we’re officially over the hill! Though we’re middle-aged, we’re still spry – today’s show zigs and zags over a host of disparate topics, everything from Breaking Bad to Battleship to My Little Pony to another one of Nick’s weird movie recommendations.
Also, as part of our ongoing Origin Story series on video game careers, we speak with Associate Product Manager (and carpool buddy) David Bull to learn more about the arcane field of product marketing.
We wrap up our Gamescom 2012 coverage this week with a trio of scintillating new interviews with some of the the stars of the show. Self-proclaimed “teen horror” adventure Until Dawn brought the house down in Cologne, fusing immersive PlayStation Move-based exploration and immersive puzzle-solving.